#572 - Vortex - Wed Jan 08, 2003 9:31 pm
I am wondering is there a point to create a true stereo or pseudo 3D sound engine for GBA game development ? For example in an RPG game when the character moves left/right the sound following him/her... Or when entering a big room to simulate a reverb to emphasize the space ?
I don't know are there any commercial GBA games supporting such kind of sound.
Creating a delay/reverb and spatial effects for GBA is probably not a big deal.
The question - is it worth to develop that idea considering 99% of the players use the build-in speaker ?
Your input will be appreciated.
Thanks
I don't know are there any commercial GBA games supporting such kind of sound.
Creating a delay/reverb and spatial effects for GBA is probably not a big deal.
The question - is it worth to develop that idea considering 99% of the players use the build-in speaker ?
Your input will be appreciated.
Thanks