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Audio > Music for Sudoku & Memory game

#115793 - miep - Fri Jan 19, 2007 3:44 am

Hi,

I'm building a combined Sudoku and Memory-game (the latter being the famous game in which you pick two cards each time and have to try to find matching ones). Graphics are on their way, the game engine is up and running, but music, I have no idea how to do that.

Not technically, I haven't tried yet but I'm sure I can program that. But my ear for music, well, have you seen those people in An American Idol? Speaking in the words of Simon: "absolutely horrendous", that describes best my musicality.

The game I am developing will require a sort of long-during music, something that you can bear to listen to for, say, an hour. Not an hour-long composition, but the assumption is that the game doesn't evolve into higher levels. For example, Mario games have different tunes for different types of levels. But different types of levels are not really Sudoku-like. So, tunes that can run into eachother, etc.

Is there anyone less musically-challenged on this forum that would like to share their work?

#115797 - stampede_dude - Fri Jan 19, 2007 4:07 am

I don't have anything, but a classic "elevator music" type of audio seems to me like a good option. It's calm and laid back.

#115798 - miep - Fri Jan 19, 2007 4:13 am

stampede_dude wrote:
I don't have anything, but a classic "elevator music" type of audio seems to me like a good option. It's calm and laid back.


Yes, that would be the adequate term for it.

Of course, I don't want to use anything that would have a license restricting me from using it. I understand that elevator music is not the most exciting thing to compose, but maybe someone has pleasure in it?

#115807 - tepples - Fri Jan 19, 2007 6:52 am

miep wrote:
Of course, I don't want to use anything that would have a license restricting me from using it.

What free software license will your game use? And what format do you want?
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#115840 - miep - Fri Jan 19, 2007 2:21 pm

tepples wrote:
miep wrote:
Of course, I don't want to use anything that would have a license restricting me from using it.

What free software license will your game use? And what format do you want?


I haven't decided on the license yet. It will be as free as it gets, probably GPL. Or maybe the NASA Open Source Agreement, just to make it seem as if this is some NASA-engineered thing (note: it is not!), which seems cool enough by itself.

The format needs to be a usable format. From what I've gleaned, most reasonable formats can be used or converted for a GBA.

#115852 - thegamefreak0134 - Fri Jan 19, 2007 5:56 pm

I can probably do something in MIDI format if you really just need a piece of music to go by. I'm afraid I'm no tracker, as I prefer a score with real staffs to work on, so you'll have to find someone to convert it by hand for you if you want it to play in a tracker-based music engine, which is much more common (and faster CPU wise) then decoding MIDI files directly.

If you want something you won't need a license to play, it will need to be originally composed. I would recommend checking out the guys as VGMusic.com. (go to the forums there.) If you post your request there, you will likely get some compositions back as replies. Mostly MIDI format, but like I said that can be dealt with easilly.

-gamefreak

PS: I used to be a regular at vgmusic, and my handle there was flynt2002stone.
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#115853 - gauauu - Fri Jan 19, 2007 6:13 pm

You also may be able to scavange the web for something with a permissive creative commons license. I've found some .mod stuff for games I was working on, where all I needed to do was credit the composer....

#115902 - tepples - Sat Jan 20, 2007 1:56 am

gauauu wrote:
You also may be able to scavange the web for something with a permissive creative commons license.

The Creative Commons licenses are not compatible with the GNU General Public License, not even CC-BY. Most notably, under all Creative Commons licenses, the author reserves the right to force downstream distributors to remove the author's credit from the work, while the GPL does not permit authors to do this. See the pages linked from the tri-license statement on my Wikimedia Commons user page for details.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#115948 - gauauu - Sat Jan 20, 2007 6:04 pm

True. But as he hadn't finalized the license he would use, it's worth considering.

#115953 - tepples - Sat Jan 20, 2007 7:26 pm

In addition, authors who can still be contacted may be open to use of their works as part of a GPL licensed work.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#117938 - HyperHacker - Thu Feb 08, 2007 9:16 pm

miep wrote:
I haven't decided on the license yet. It will be as free as it gets

That would be Public Domain. You might also consider the BSD license.
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#117942 - sgeos - Thu Feb 08, 2007 9:49 pm

What GBA playback libraries fall under a "free for R&D" license? (GPL or anything like that is OK.)

By putting an adapter API over the playback library, it can later be replaced with something else if need be.

-Brendan

#118019 - Gunnex - Fri Feb 09, 2007 3:22 am

Rammstien :)
Just kidding, although that would be cool.
Maybe just add a music infusing program?