gbadev.org forum archive

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Audio > about midi

#6674 - ken - Sun Jun 01, 2003 8:22 pm

i want to asked if the GBA sound processor support the MIDI as a built in
feature, thanks.

#6725 - Daikath - Mon Jun 02, 2003 9:25 am

It doens't, the GBA basically doesnt have a seperate 'processor' for sound, it has two outputs, for left and right and the main CPU gives it the sound for those outputs.

So what im saying is that it doesnt support MIDI but you can write your own interpreter and mixer to play it.

Tepples; this question has come up twice now, should you include it in the FAQ or? Anyways its up to you ;) just a suggestion.
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#6763 - tepples - Mon Jun 02, 2003 4:53 pm

I've added information about tracked music formats (mid, mod, xm, s3m) to the FAQ.

Now I'm thinking of splitting the FAQ into sections: one for graphics, one for audio, etc.
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#6922 - mitchb2 - Wed Jun 04, 2003 3:54 pm

Where is the FAQ?

#6931 - tepples - Wed Jun 04, 2003 6:43 pm

The FAQ for this board is a sticky topic in the Beginners section.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#178397 - rihmjihm - Tue Apr 21, 2015 12:54 pm

At first I used various sources (mikmod and fmod docs mainly) handling
modules playback routines filling a mono single buffer (GBA implementing
details later) with songs being played at wrong rates/frequencies, FASTER AS I DECREMENT THE (RE)SAMPLING FREQ.
My "sound culture" is really poor (as my english) and I soon realized I've
to code it using double buffering techniques hoping it resolves my playback
problem. Unfortunately I cannot set up it properly:(
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