#6818 - Malefactor - Tue Jun 03, 2003 3:21 am
I've been working at playing sound on the GBA for awhile now, specifically a wav file.
I have successfully generate sound via the various tutorials available, but when it comes to making a prog that plays a wav file I always seem to miss something.
To keep it short, I'm looking for step by step instructions; a sort of GBA sound for dummies. I want to do this the easiest way possible, and then I'm sure I could expand on my own from there. I don't need anything fancy like a high bitrate or stereo sound. I just want something that doesn't snap, crackle, pop, hiss, fizz, jump or skip on hardware.
Let's do this in an FAQ format.
1. I'm told told that the best format to use is
is this true?
2. What tool should I use to convert a wav file to that format?
_________________
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I have successfully generate sound via the various tutorials available, but when it comes to making a prog that plays a wav file I always seem to miss something.
To keep it short, I'm looking for step by step instructions; a sort of GBA sound for dummies. I want to do this the easiest way possible, and then I'm sure I could expand on my own from there. I don't need anything fancy like a high bitrate or stereo sound. I just want something that doesn't snap, crackle, pop, hiss, fizz, jump or skip on hardware.
Let's do this in an FAQ format.
1. I'm told told that the best format to use is
tepples wrote: |
8-bit PCM with the sign bit flipped, at sample rates in the neighborhood of 21 kHz or below. |
is this true?
2. What tool should I use to convert a wav file to that format?
_________________
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