#146397 - bpoint - Mon Dec 03, 2007 5:02 pm
Hello all,
I've been going over a lot of the posts in these forums to get an idea of the best way to pipe my mixer's output to the GBA. Deku's tutorial was actually quite helpful (thanks Deku!).
It seems the most common methods of swapping buffers is to either set up a separate timer (wasteful?) or to latch onto the VBlank, since it's there already and is most likely already in use. However, I haven't seen any methods at all anywhere which drive the buffer swapping by having the DMA generate interrupts upon completion.
Is there some underlying reason why no one uses this method? I'm currently testing a few things out myself right now, but I'd like to know if anyone's tried this before.
I've been going over a lot of the posts in these forums to get an idea of the best way to pipe my mixer's output to the GBA. Deku's tutorial was actually quite helpful (thanks Deku!).
It seems the most common methods of swapping buffers is to either set up a separate timer (wasteful?) or to latch onto the VBlank, since it's there already and is most likely already in use. However, I haven't seen any methods at all anywhere which drive the buffer swapping by having the DMA generate interrupts upon completion.
Is there some underlying reason why no one uses this method? I'm currently testing a few things out myself right now, but I'd like to know if anyone's tried this before.