#1107 - JonH - Tue Jan 14, 2003 5:55 pm
has anybody got this working successfully on the GBA hardware? i tried this a while back, but gave up on it due to the fact that it didn't seem to render one of the sound channels properly on the hardware. any suggestions / ideas ???
#1163 - Quirky - Wed Jan 15, 2003 9:14 am
I found the same problem - it sounds ok on the emulators, just as it sounds in the tracker, but sadly the sound doesn't seem to work the same on the real thing :( A real shame as it's a great idea and very flexible.
#1166 - Splam - Wed Jan 15, 2003 10:11 am
Seems lots of people are having audio problems on this forum. Unfortunatly people are writing examples/libraries and making it work on the emulators presumably because more people are coding on emus without real hardware to test it on.
#1191 - JonH - Wed Jan 15, 2003 5:16 pm
I've stuck with the CodeWaves modplayer so far - it does all i need it to, and its simple to use. But then i made a couple of tracks with the BoyScout tracker but i can't use them on the hardware! Anybody skilled enough to rewrite the playback code for it?
#1200 - Splam - Wed Jan 15, 2003 6:10 pm
Depends if the source is available. I've done my own so haven't had a need to look at any of the others.
#1284 - JonH - Thu Jan 16, 2003 10:21 am
the playback code comes as a C source file with the package. i'd have a go at it myself, but i'm bogged down with an AI project :/