#178518 - turboboy215 - Sun Nov 01, 2015 10:36 pm
Since Krawall Advance has now become open-source on GitHub, I am planning on using it for the audio in the game I am developing. But the copy of Krawall has a problem - it only has the source code, not a compiled binary, which I don't want and don't know how to compile.
I also found an old build on another website, but it's from long before it became fully open-source, and it's the non-commercial version, without XM support, and I composed all the music files in XM. And furthermore, XM cannot easily be converted to S3M, at least with OpenMPT, as it cuts off huge chunks of each pattern to shorten it to 64 rows, thus messing up my songs.
I have also been considering using DevKit Pro's own MaxMod, but it has one glaring flaw - it uses a different set of instruments for each file, and all of my files use the exact same set of 41 samples, so all the samples are duplicated many times, wasting a lot of space. Worse, the converted files seem to be in binary format, so I can't edit it with a code editor. Only Krawall is smart enough to use a separate sample file from the songs which also removes duplicate sanples, which I can use for every song.
Can anyone get a compiled EXE of the converter on GitHub? I've got all the samples in unsigned 8-bit RAW format and in 8 channels and everything; I just need the converter.[/list]
I also found an old build on another website, but it's from long before it became fully open-source, and it's the non-commercial version, without XM support, and I composed all the music files in XM. And furthermore, XM cannot easily be converted to S3M, at least with OpenMPT, as it cuts off huge chunks of each pattern to shorten it to 64 rows, thus messing up my songs.
I have also been considering using DevKit Pro's own MaxMod, but it has one glaring flaw - it uses a different set of instruments for each file, and all of my files use the exact same set of 41 samples, so all the samples are duplicated many times, wasting a lot of space. Worse, the converted files seem to be in binary format, so I can't edit it with a code editor. Only Krawall is smart enough to use a separate sample file from the songs which also removes duplicate sanples, which I can use for every song.
Can anyone get a compiled EXE of the converter on GitHub? I've got all the samples in unsigned 8-bit RAW format and in 8 channels and everything; I just need the converter.[/list]