#9380 - sgeos - Sun Aug 03, 2003 4:15 am
Generally speaking, what do people (a vague "people") use to write their GBA music? How is it converted, and what format is it stored in?
-Brendan
#9381 - tepples - Sun Aug 03, 2003 4:42 am
Homebrew GBA developers tend to use "modplayers", or programs that play back the popular tracked music formats. Such formats include .mod, .s3m, and .xm, and Modplug Tracker can write them all.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#9621 - Zack Parrish - Mon Aug 11, 2003 8:32 am
Is it possible to use midi in a GBA game? I'll use that program you posted a link to if I have to, but I'd rather compose using midi.
#9628 - tepples - Mon Aug 11, 2003 6:17 pm
It's straightforward to write a .mid interpreter for the GBA, but you'll have to provide your own sound font.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#9635 - Zack Parrish - Mon Aug 11, 2003 7:50 pm
I already have a customized soundfont I did for another game, but it's in SF2 format. <_< Will that still work?
#9637 - tepples - Mon Aug 11, 2003 9:19 pm
Usually, I make my own sound fonts out of .wav files, but if you have a PC-side .sf2 parser, you can convert .sf2 files to whatever the GBA wants. You can find examples of .sf2 parsers in the source code for Allegro library.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#9639 - Zack Parrish - Mon Aug 11, 2003 9:34 pm
Alright. Thanks for all the info.