#10340 - Vortex - Tue Sep 02, 2003 9:01 pm
Hello,
I would like to increase the overall loudness of the MOD files I am using to implement background music in my games. I know three methods to do that on regular wave files:
1. Normalize the entire file
2. Using dynamic compression (using either VST plugins or a harware compressor, Behringer in my case)
3. Using a hardware maximizer (BBE,Aphex)
Only the first method can be used on MOD files and it only applies to the individual samples, not the file. Also, the results, accomplished that way are rather poor.
In comparison, commercial games' soundtracks are *much* louder, and my guess is they have some way to increase the sound level without distortion.
My questions is: do you know any method to make a MOD file louder besides normalizing the individual samples?
Also I was wondering is any sound engine (Krawall, etc), which implements dynamic compression/expanding in real time?
Any help will be appreciated.
Thanks
I would like to increase the overall loudness of the MOD files I am using to implement background music in my games. I know three methods to do that on regular wave files:
1. Normalize the entire file
2. Using dynamic compression (using either VST plugins or a harware compressor, Behringer in my case)
3. Using a hardware maximizer (BBE,Aphex)
Only the first method can be used on MOD files and it only applies to the individual samples, not the file. Also, the results, accomplished that way are rather poor.
In comparison, commercial games' soundtracks are *much* louder, and my guess is they have some way to increase the sound level without distortion.
My questions is: do you know any method to make a MOD file louder besides normalizing the individual samples?
Also I was wondering is any sound engine (Krawall, etc), which implements dynamic compression/expanding in real time?
Any help will be appreciated.
Thanks