#13099 - poslundc - Fri Dec 05, 2003 3:27 pm
I'm trying to make some design decisions for my music engine, and the big one at the moment is whether to allow for sound effects (and therefore reduce the number of channels available to my composer) or find some other way of doing it.
How is Sound 3 for playing effects? I'm thinking of just running another, smaller mixer alongside my music mixer that just mixes four channels of four-bit samples at uniform volume and dumps whatever data it has into the dual-buffer.
Has anyone played around with this? What were your findings? I suppose straight off the bat I will be forfeiting any options for things like stereo sound effects. So I suppose my other main concern is whether people find that 4-bit sound-effects are "good" enough for most games.
Thanks,
Dan.
How is Sound 3 for playing effects? I'm thinking of just running another, smaller mixer alongside my music mixer that just mixes four channels of four-bit samples at uniform volume and dumps whatever data it has into the dual-buffer.
Has anyone played around with this? What were your findings? I suppose straight off the bat I will be forfeiting any options for things like stereo sound effects. So I suppose my other main concern is whether people find that 4-bit sound-effects are "good" enough for most games.
Thanks,
Dan.