#24988 - dagamer34 - Sat Aug 14, 2004 5:11 pm
I am having trouble converting a .wav file to be used with Apex. Here's what it errors it spits out:
I can't get it to work! If anybody wants to see if they can make the .wav file work, here's a *pitiful* link to the file, zipped(450KB).
www.geocities.com/dagamer34/mario.zip
Yes, the webhosting is crappy. I realize that. :)
_________________
Little kids and Playstation 2's don't mix. :(
Code: |
C:/Consoles/Development/GBA/DevKits/HAM/tools/win32/Conv2AAS.exe sfx /---------------------------------------------\ | Conv2AAS v1.07 WAV, RAW & MOD -> AAS | | Copyright (c) 2003, Apex Designs | \---------------------------------------------/ Adding WAV Ambulance.wav... WAV_LoadSound( sfx/Ambulance.wav ): Failed: Zero length data subchunk... Writing AAS_SampleData (Unique:0 Actual:0 Length:0)...Done! Writing AAS_PatternData (Unique:0 Actual:0 Length:0)...Done! |
I can't get it to work! If anybody wants to see if they can make the .wav file work, here's a *pitiful* link to the file, zipped(450KB).
www.geocities.com/dagamer34/mario.zip
Yes, the webhosting is crappy. I realize that. :)
_________________
Little kids and Playstation 2's don't mix. :(