#25232 - MumblyJoe - Thu Aug 19, 2004 4:02 am
Just quickly, when playing with the BoyScout sound engine recently I found that the no$gba emulator would say my work had errors, about 4 a second. I'm am virtually certain the rest of my code is fine since it is a library I wrote and have been using for a while without errors appearing.
I commented out the BoyScout code and had no errors from then on. no$gba doesn't tell me what my errors were.
Just wondering if anyone can test code they have written using BoyScout and tell me what sort of report it gets from no$gba. Just curious to see whether I have made a mistake or if it's something I can fix in the BoyScout code.
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I commented out the BoyScout code and had no errors from then on. no$gba doesn't tell me what my errors were.
Just wondering if anyone can test code they have written using BoyScout and tell me what sort of report it gets from no$gba. Just curious to see whether I have made a mistake or if it's something I can fix in the BoyScout code.
_________________
www.hungrydeveloper.com
Version 2.0 now up - guaranteed at least 100% more pleasing!