#25545 - tepples - Tue Aug 24, 2004 8:26 pm
The GBA has two PCM channels, each of which can be set to 50% volume or 100% volume. Some claim that the GBA's PCM sound volume is weak, and they design their sound engines to play the same thing through both PCM channels in order to get it to sound louder. Yes, jd, you do get a louder sound out of this, but you also get heavy clipping. I've done testing on real hardware (flash card + GBA; flash card + GameCube), and it turns out that if you play a full-scale sine wave at 100% volume (0 dBFS), it'll sound OK, but if you play it on two PCM channels at once, it'll introduce harmonic distortion unless the sine wave is below 50% (-6 dBFS). This seems to indicate that 100% of one channel is full scale for the DAC, unlike VisualBoyAdvance which seems to think 150% is the DAC's full scale.
Conclusion: Don't use two channels just to get louder sound from your mixer.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
Conclusion: Don't use two channels just to get louder sound from your mixer.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.