#168 - NEiM0D - Sat Jan 04, 2003 5:36 am
I've been coding on a new version of NMOD.
For those who don't know, NMOD is a fast (10% cpu usage for 6 channels 16kHz!), in stereo, music MOD replayer for GBA with 2 sfx channels.
This version hasn't been released yet, but these are the changes that will be done:
- Update sound buffers at the users choice.
Not during timer1 interrupt anymore, but after vblank or before vblank...
(useful for scanline effects, or just heavy cpu intensive rendering.)
- Support for multiple playing frequencies (6kHz, 8kHz, 11kHz,16kHz,22kHz,32kHz,44kHz).
- Support for 2 sfx channels.
In short, this will make a perfect sound solution for your game/demo.
And fast!
There is one down side though, because of personal reasons I cannot release sourcecode anymore.
Update soon - keep on track!
NEiM0D.
For those who don't know, NMOD is a fast (10% cpu usage for 6 channels 16kHz!), in stereo, music MOD replayer for GBA with 2 sfx channels.
This version hasn't been released yet, but these are the changes that will be done:
- Update sound buffers at the users choice.
Not during timer1 interrupt anymore, but after vblank or before vblank...
(useful for scanline effects, or just heavy cpu intensive rendering.)
- Support for multiple playing frequencies (6kHz, 8kHz, 11kHz,16kHz,22kHz,32kHz,44kHz).
- Support for 2 sfx channels.
In short, this will make a perfect sound solution for your game/demo.
And fast!
There is one down side though, because of personal reasons I cannot release sourcecode anymore.
Update soon - keep on track!
NEiM0D.