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Audio > NMOD V1.1

#168 - NEiM0D - Sat Jan 04, 2003 5:36 am

I've been coding on a new version of NMOD.

For those who don't know, NMOD is a fast (10% cpu usage for 6 channels 16kHz!), in stereo, music MOD replayer for GBA with 2 sfx channels.

This version hasn't been released yet, but these are the changes that will be done:
- Update sound buffers at the users choice.
Not during timer1 interrupt anymore, but after vblank or before vblank...
(useful for scanline effects, or just heavy cpu intensive rendering.)
- Support for multiple playing frequencies (6kHz, 8kHz, 11kHz,16kHz,22kHz,32kHz,44kHz).
- Support for 2 sfx channels.

In short, this will make a perfect sound solution for your game/demo.
And fast!

There is one down side though, because of personal reasons I cannot release sourcecode anymore.

Update soon - keep on track!

NEiM0D.

#175 - Corum - Sat Jan 04, 2003 11:33 am

.. but I'm a novice, and I have a lot of problems when I try to integrate it into my environment.
I use the whole Dooby's gbalib project template (for IRQ and crts+lnkscript), gcc 3.0.2 under win32.
Have you got some tip for me? ;)

Thanks.

Corum

#176 - Peter - Sat Jan 04, 2003 12:13 pm

NEiM0D wrote:
There is one down side though, because of personal reasons I cannot release sourcecode anymore.


NMOD player as library would be nice!