#29046 - expos1994 - Wed Nov 10, 2004 6:55 pm
Hello,
I am a complete GBA Audio noob. I just got interrupts and Krawall to work in my game last night.
I am a complete audio noob also. I think I flunked 6th grade music class because I couldn't play "Hot Cross Buns" on my recorder.
Anyways, I downloaded ModPlug Tracker, and I think it is cool. I wish I had music talent, then I'd make something funky. But I did a little tutorial and created this catchy little beat. Now I wanted to get that beat into my game. Just to say I made this song and it is in this game that I made.
Well that's where I run into problems. When I use the converter.exe that comes with Krawall (the free version), I don't get any data listed in samples.s. The song.s file seems to be ok, and I get no complaints from the converter tool, or when I compile my game. Only problem is I don't get sound. Most likely because there are no samples.
So I looked at the examples I was using in ModPlug (they dO play in my game.) And I noticed that all the samples I'm using in my song are 16-bit, and the samples the examples use are 8-bit.
So my questions are: Do I have to convert each sample from 16-bit to 8-bit on my own? If so, is ModPlug Tracker capable of doing that? If not, what software (preferably freeware) is capable of doing that? And are there libraries of sounds available that can be used in ModPlug (It appears the default ones that come with the App are all 16-bit)?
Thanks a lot for any help you can provide.
--Chris
I am a complete GBA Audio noob. I just got interrupts and Krawall to work in my game last night.
I am a complete audio noob also. I think I flunked 6th grade music class because I couldn't play "Hot Cross Buns" on my recorder.
Anyways, I downloaded ModPlug Tracker, and I think it is cool. I wish I had music talent, then I'd make something funky. But I did a little tutorial and created this catchy little beat. Now I wanted to get that beat into my game. Just to say I made this song and it is in this game that I made.
Well that's where I run into problems. When I use the converter.exe that comes with Krawall (the free version), I don't get any data listed in samples.s. The song.s file seems to be ok, and I get no complaints from the converter tool, or when I compile my game. Only problem is I don't get sound. Most likely because there are no samples.
So I looked at the examples I was using in ModPlug (they dO play in my game.) And I noticed that all the samples I'm using in my song are 16-bit, and the samples the examples use are 8-bit.
So my questions are: Do I have to convert each sample from 16-bit to 8-bit on my own? If so, is ModPlug Tracker capable of doing that? If not, what software (preferably freeware) is capable of doing that? And are there libraries of sounds available that can be used in ModPlug (It appears the default ones that come with the App are all 16-bit)?
Thanks a lot for any help you can provide.
--Chris