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Audio > AAS v1.08 problem

#35623 - ImInABand - Tue Feb 08, 2005 3:03 pm

i have a problem compiling with DevKidAdv after i have included all of the AAS code.

The compiler has a problem with AAS_Data.s and crt0.s

im getting massive amounts of parse errors with lines beginning with .'s in AAS_Data.s and @'s in crt0.s

any ideas on how to get the compiler to recognize the code?

#35639 - headspin - Tue Feb 08, 2005 6:55 pm

I have got AAS compiled with devkitadv, you can get the source from the link in my sig.
_________________
Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#35654 - jd - Wed Feb 09, 2005 12:38 am

ImInABand wrote:

any ideas on how to get the compiler to recognize the code?


The examples that come with AAS should compile fine under devkitadv - just cd to the "AASExample" directory and type "make". Are you sure you've got devkitadv installed correctly? Do other asm files build correctly?

#35662 - headspin - Wed Feb 09, 2005 4:38 am

Yes, jd's right, you should be able to launch "DevKit-Advance-R5-Beta-3" with the little blue GBA SP icon from the devkitadv dir and it will open a command prompt. Cd'ing to the relevent AAS example dir and typing make<enter> should compile it ok. I understand make files can be quite confusing which is why I supply an example using a bat file on my site.

Also, I recently contacted the author of AAS and he sent me version 1.1. You can't download 1.1 from his website, you have to specifically ask him via e-mail, but there were no problems for me. You should probably state your intentions for using AAS whether it be commercial & non-commercial etc. also.
_________________
Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#35663 - ImInABand - Wed Feb 09, 2005 4:50 am

yeah, i dont think i have r5b3, ill have to grab it ;)

#35665 - headspin - Wed Feb 09, 2005 6:03 am

Oops! jd *is* the author of AAS hehe *wave*
_________________
Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#35668 - jd - Wed Feb 09, 2005 6:37 am

ImInABand wrote:
yeah, i dont think i have r5b3, ill have to grab it ;)


The examples should also work with older, cygwin-based versions of devkitadv.

headspin wrote:
Oops! jd *is* the author of AAS hehe *wave*


Indeed. Hello! :)

#35689 - TheMikaus - Wed Feb 09, 2005 5:57 pm

do we email tools@apex-designs.net or licensing@apex-designs.net. When you click on the tools link on the site it populates the to with licensing. So which one do I need to send to?

#35691 - jd - Wed Feb 09, 2005 6:10 pm

TheMikaus wrote:
do we email tools@apex-designs.net or licensing@apex-designs.net. When you click on the tools link on the site it populates the to with licensing. So which one do I need to send to?


Either one is fine, but I've fixed the link now so it just uses "tools@apex-designs.net".

#35692 - TheMikaus - Wed Feb 09, 2005 6:17 pm

Do you know about how long the turn around on it usually is?

#35706 - jd - Thu Feb 10, 2005 12:59 am

TheMikaus wrote:
Do you know about how long the turn around on it usually is?


It depends how busy I am, but usually 24 hours.

#35752 - TheMikaus - Thu Feb 10, 2005 3:46 pm

Thanks!