#43243 - gbawiz - Fri May 20, 2005 10:50 pm
Hello all,
I have been attempting to code my own mod player on the GBA and am back at it again after some timeout.
I can run my modplayer on an emulator but it sounds a little bit grainy.
When I run it on the real thing, it sounds even worse and I notice that the code runs into the display time (instead of being confined to VBLANK).
At present, I have made use of only the MODSPEED and when I take into consideration the TEMPO so that I can get a better sound, It throws my whole project into chaos.
As far as I can see, my code looks fine but when I run it, it doesn't work as planned.
Are there any anomalies which can affect the code? (i.e from within the compiler or the emulator).
Perhaps I have left something very important out?
I am keen to get my project finished and would be grateful for any advice on this subject.
Thanks in advance.
I have been attempting to code my own mod player on the GBA and am back at it again after some timeout.
I can run my modplayer on an emulator but it sounds a little bit grainy.
When I run it on the real thing, it sounds even worse and I notice that the code runs into the display time (instead of being confined to VBLANK).
At present, I have made use of only the MODSPEED and when I take into consideration the TEMPO so that I can get a better sound, It throws my whole project into chaos.
As far as I can see, my code looks fine but when I run it, it doesn't work as planned.
Are there any anomalies which can affect the code? (i.e from within the compiler or the emulator).
Perhaps I have left something very important out?
I am keen to get my project finished and would be grateful for any advice on this subject.
Thanks in advance.