#46061 - DiscoStew - Sun Jun 19, 2005 5:49 am
For the past few days, I've taken a break from programming to work on converting SPCs into MODs to use with AAS, and I'm glad to say that the conversion sounds really good (even if they are beign played as MONO most of the time). However, I've run into some audio problems when running them using AAS on the GBA.
1) With AAS, is there a certain limit beyond the normal limit that notes can be played at? I'm wondering because after having converted SPCs to MOD, I've had to take into consideration of the samples being at a constant ~8kHz, and change the transpose of all the notes to make them match the original sounds of the song. The problem with that is the notes can tend to be REALLY high, and with AAS, the audio begins crapping out right at those points, and even sounds like the notes can't be played as high as they are set to be. I can fix this problem internally by resampling the problematic instruments, and changing the transpose again for each note using that instrument, but that will require both time and effort as I am using the same samples over a bunch of songs.
2) With AAS, does it require more CPU time when playing high notes? This is from a result I've seen after having dealt with the 1st problem above, with visual effects and updating of data to use on it.
_________________
DS - It's all about DiscoStew
1) With AAS, is there a certain limit beyond the normal limit that notes can be played at? I'm wondering because after having converted SPCs to MOD, I've had to take into consideration of the samples being at a constant ~8kHz, and change the transpose of all the notes to make them match the original sounds of the song. The problem with that is the notes can tend to be REALLY high, and with AAS, the audio begins crapping out right at those points, and even sounds like the notes can't be played as high as they are set to be. I can fix this problem internally by resampling the problematic instruments, and changing the transpose again for each note using that instrument, but that will require both time and effort as I am using the same samples over a bunch of songs.
2) With AAS, does it require more CPU time when playing high notes? This is from a result I've seen after having dealt with the 1st problem above, with visual effects and updating of data to use on it.
_________________
DS - It's all about DiscoStew