#53063 - Flaat - Mon Sep 05, 2005 9:27 pm
Hello,
I have been making music for over a decade, and recently the GBA has sparked my interest. I am about to get into trackers, haven't used them in 8 years I believe. My question is; how much space is reserved for music in a typical game? I just need a goal to what size my music should be at, and right now I have no idea. I recently heard an interview with Bj?rn Lynne (Dr. Awesome), and he had a 400K(bit? byte?) limit for a DS game, so I guess the GBA limit is much smaller?
Also, I've listened to the music demos from people promoting their music on gbadev.org. It's all some kind of techno/demo/dance music. I don't do that. Depending on the type of game, I would like to make atmospheric music (think choir voices and stuff), or maybe rock music. If I can cram that into the small space that would be required, would this seem interesting to game-makers on these forums?
Regards,
Flaat
_________________
inspired.
I have been making music for over a decade, and recently the GBA has sparked my interest. I am about to get into trackers, haven't used them in 8 years I believe. My question is; how much space is reserved for music in a typical game? I just need a goal to what size my music should be at, and right now I have no idea. I recently heard an interview with Bj?rn Lynne (Dr. Awesome), and he had a 400K(bit? byte?) limit for a DS game, so I guess the GBA limit is much smaller?
Also, I've listened to the music demos from people promoting their music on gbadev.org. It's all some kind of techno/demo/dance music. I don't do that. Depending on the type of game, I would like to make atmospheric music (think choir voices and stuff), or maybe rock music. If I can cram that into the small space that would be required, would this seem interesting to game-makers on these forums?
Regards,
Flaat
_________________
inspired.