#56621 - gauauu - Mon Oct 10, 2005 6:07 am
I know a lot of you don't use krawall, so I might not get much help, but:
With krawall, I'm using kramPlay() to play my sfx samples. Unfortunately, there's about a 1/4 second delay between when I call kramPlay, and when the sample actually plays.
Has anyone experienced anything like this?
#56638 - FluBBa - Mon Oct 10, 2005 9:05 am
Is this on hardware or on an emulator?
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#56639 - gauauu - Mon Oct 10, 2005 9:40 am
oooh, good question. It's been happening on the emulator (VBA), but I'll load it up on hardware tonight and see if my results are any different.
#56671 - Miked0801 - Mon Oct 10, 2005 3:50 pm
We occasionally get this if the SFX itself has a slow "attack" built in. Are you sure the SFX doesn't have that slight delay built into it?
#56676 - tepples - Mon Oct 10, 2005 4:13 pm
VBA adds a lot of delay to audio.
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#56756 - gauauu - Tue Oct 11, 2005 4:06 am
I was playing with it last night on hardware, and I think it's a combination of both issues mentioned by tepples and miked.
On hardware, the delay is MUCH smaller, (small enough that it's usable). Also, going back and looking at the sfx, there is a very slight delay on the attack, which I assume is causing the rest.
Thanks, guys! -- now if I can just get my volume levels fixed, I'll be set (the BGM keeps being WAY louder than the SFX, but I'm probably just doing something stupid with the volume settings. I'll re-read the volume stuff in the krawall documentation)