#93102 - shaz - Mon Jul 17, 2006 12:55 am
Quote: |
This is bad news for everyone! dshacker has lied about everything so now we have no programmers at all!!!
But we do not want to give up and we still want our dream!
We have the resources and I have seen many programmers willing to help us. If all of us work together, our dream will be ALIVE!
So, if you have what it takes to program the engine for Super Smash Bros DS then step ahead. We are taking submissions. We are accepting numerous programmers that are willing to join the team and are willing to work together.
If you want to be part of the team, tell us what you are able to do, tell us (if any) about your previous nds projects, tell us who you are and finally tell us why you think you should take this position.
Please PM me on my account or give me an email at shirazkhan_172@hotmail.com or even talk to me on MSN Messenger.
Thanks |
Also sorry tepples, dshacker banned you from the forums. I'll try to unban you...
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#93104 - dualscreenman - Mon Jul 17, 2006 12:59 am
I had always thought something fishy about a programmer typing in no caps, no punctuation mode...
The source code made me laugh, though.
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dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#93116 - knight0fdragon - Mon Jul 17, 2006 1:52 am
I would just like to say on the copyright arguement going on, isn't smash bros GBA and metalgear 2d also violating copyright laws here??? along with the smash bros turn based DS game
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#93117 - dualscreenman - Mon Jul 17, 2006 1:57 am
Technically, yes.
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dualscreenman wrote: |
What about Gaim DS? Gaim pretty much has support for all IM programs. |
tepples wrote: |
"Goshdammit, the DS is not a Gaim-boy! It's a third pillar!" |
#93120 - shaz - Mon Jul 17, 2006 2:10 am
Well what we would do is just create the engine and put in Maria, Lugi, Princess Pooch, Cooper, Captain Eagle, Pikapooh, Young Wink etc etc.
They will never know lol
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#93121 - tepples - Mon Jul 17, 2006 2:12 am
Make the engine generic enough so that anybody can add a fighter by editing sprites and script files. Then you can fall back on the City of Heroes defense: if some romhacker wants to remake a copyrighted character, you're in the right and they're in the wrong.
Failing that, the fairy tale defense is still available.
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#93498 - MechaBouncer - Wed Jul 19, 2006 3:55 pm
Mugen for the DS? What?
Although a game like Smash Bros. would be pretty cool on the DS (Jump Superstars, for example). Getting the gameplay right is the key.
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#93827 - thegamefreak0134 - Fri Jul 21, 2006 3:54 pm
We're working on that element with out GBA version. The actual gameplay, besides all the cool special effects, is primarily a 2d fighter, with physics info to make it non-health based. Thus, it's very possible on both systems. Thing is, you have to tweak every character right to give them both benefits and weaknesses, and balance that all out to make the game fun and all.
We are using our own original images (sprites) for the game. Although these will be based on the original charachers (kirby will still be kirby) we are giving them the fairy-tale defense names. Nintendo can't say a thing (I think) because the artwork will be our own. So there.
As for the gameplay itself, that's going to take some time...
-gamefreak
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#93833 - MechaBouncer - Fri Jul 21, 2006 4:09 pm
It may be your own artwork, but Nintendo still owns rights to the characters and most likely their "likenesses". You can probably get away with making them similar, though.
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#94941 - jester - Wed Jul 26, 2006 11:28 pm
its fan based and it will have a little different elements that will make it different from the originals
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#95374 - DayDream - Sat Jul 29, 2006 2:30 am
Unless you make Kirby not look like Kirby Nintendo will have the right [and power] to shut you down for breach of their copyrights. It's not the pixel by pixel sprite that's protected but the whole look and feel of the game character and their names.
You can try "flying under their radar" and hope they won't pick it up... but it's a lot of risk for the amount of work and time you put into this game.
#95397 - sgeos - Sat Jul 29, 2006 5:54 am
There is a Hello Kitty spoof here in Japan (Charmy Kitty IIRC). She's clearly Hello Kitty, but she has a few differences.
Same:
General Style
Nose
Face Shape
Different:
Has furry cheeks
Does not wear clothes
Sits on all fours
Sanrio might have a case against them. The name is similar, and the character is similar. The character is different enough, but isn't fooling anybody. Nor does it seem to be wildly popular, but I don't have access to the sales figures. =)
My point is that if you draw Link and call him "Happy Elf", you still have link. If you palette shift him and give him a feather in his hat, you are probably OK.
-Brendan
#95412 - dude1 - Sat Jul 29, 2006 7:50 am
i say make it generic and "leak" a patcher to give nintendo characters
personally i dont think nintendo will have a problem as long as it not commercial there have been a few zelda homebrew games for different systems and many mario fan games and ripoffs
point is ive never heard of nintendo going after homebrewers only people who try to profit off that stuff
worry about it in the unlikely even you get a cease and desist order
#95426 - sgeos - Sat Jul 29, 2006 10:38 am
Evidently there is a Mario clone on some Korean site that uses graphics ripped directly from Super Mario World. I don't know much about it, but I've seen kids playing it. I guess I'm kind of shocked that it... exists.
-Brendan
#95885 - jester - Mon Jul 31, 2006 12:19 pm
hopefully this project can keep existing till it is finished
#104377 - dude1 - Thu Sep 28, 2006 2:11 pm
any news?
#104434 - johnnyoc3 - Fri Sep 29, 2006 3:57 am
Coders are needed desperately for the SSB:DS port. Recently the previous developers have lost interest and only one remains. So if some developers are able to spare some time to help with this project it could easily prove to be a worthwhile effort!
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#104438 - knight0fdragon - Fri Sep 29, 2006 5:28 am
there was only 1 to begin with, dude if it is not from nintendo, it is just not that good
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#104469 - jester - Fri Sep 29, 2006 1:49 pm
knightofdragon any progress?
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#104671 - sasuke_kun12 - Sun Oct 01, 2006 10:46 am
I put my hand up for official testing
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#108753 - Komak57 - Sat Nov 11, 2006 10:08 pm
heh... you guys havent thought that in turn, eventually Nintendo COULD profit from this creation... if a team of programmers, or in my case, currently single programmer- actually finishes this game, edits some stuff and gives a "demo" to Super-Smash-Bros creators for them to allow the full creation of the game, they AND the programmers could legally profit from the creation... and until it is sold or a full game has been leaked, all copyright laws allow it... copyright bans against full images/music/motion picture/programs that are not of their own, not demos/recreations.... once a profit is made throught any creations, the copyright can come down, quite hard, on any creators AND users.... (sad but true)
Ive been working hard enought to realize i needed to check up on copyright laws... as long as this game is sent through the origional makers before hitting ppls comps, were safe...
btw, just a question, but after rephrasing all this, why WOULD Nintendo crack down on us, they have little time to bother with a GBA version seeing as brawl and what not are comming out...? for all they care, as long as no profits are made, they may even get a jumpstart on it ^.^
LIVE LONG NINTENDO (>'.')> <(^.^)> <('.'<)
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#108769 - tepples - Sun Nov 12, 2006 12:03 am
Komak57 wrote: |
copyright bans against full images/music/motion picture/programs that are not of their own, not demos/recreations |
"Non-literal copying" is still copying.
Quote: |
btw, just a question, but after rephrasing all this, why WOULD Nintendo crack down on us, they have little time to bother with a GBA version seeing as brawl and what not are comming out...? |
Because they might get statutory damages out of people even if there are no actual damages.
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-- Who?
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-- I think he moved to Tilwick.
#108772 - Komak57 - Sun Nov 12, 2006 12:34 am
copying and not-quite-copying are unrelavent... its FULL images that are copywritten against, also, 1 must set a work-cited of sorts to where the images or content was obtained from
apparently though, it still has some copyright agains even making it, but not good enough to punish for, i think its like a SMALL fine unless you were told to stop beforehand... and then again, theres no real reason to stop a homebrew make of a game until profits are made
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#108793 - sgeos - Sun Nov 12, 2006 3:12 am
Komak57 wrote: |
heh... you guys havent thought that in turn, eventually Nintendo COULD profit from this creation... |
I COULD be hit by a meteorite. Chances are slim. Have you cleared this with Nintendo? Do you know what they think of this project?
Komak57 wrote: |
if a team of programmers, or in my case, currently single programmer- actually finishes this game, edits some stuff and gives a "demo" to Super-Smash-Bros creators for them to allow the full creation of the game, |
Why does HAL want or need your tech demo to create a GBA version of Smash Brothers? Assuming they did want the demo, they'd either hire you or more likely have you complete it with your own team. Chances are slim. If they wanted to make Smash Brothers GBA, it would have been made already.
Komak57 wrote: |
they AND the programmers could legally profit from the creation... |
By programmers do you mean you? Professional game programmers are regular people with jobs programming at professional studios. They usually don't "profit" from the release of a game. They earn a normal salary. If the game does well they may get a bonus. Raises are given based on time with the company or demonstrated ability depending on the studio.
Komak57 wrote: |
and until it is sold or a full game has been leaked, all copyright laws allow it... |
A full game has been leaked? What are you talking about?
Komak57 wrote: |
copyright bans against full images/music/motion picture/programs that are not of their own, not demos/recreations.... |
If I started printing original Mickey Mouse T-shirts without a license, Disney could crack down on me. What makes this project any different?
Komak57 wrote: |
copyright bans against full images/music/motion picture/programs that are not of their own, not demos/recreations.... |
This is not true where I live. What country do you live in?
Komak57 wrote: |
once a profit is made throught any creations, the copyright can come down, quite hard, on any creators AND users.... (sad but true) |
You don't need to make a profit to be taken to court. At least not in the USA.
Komak57 wrote: |
Ive been working hard enought to realize i needed to check up on copyright laws... as long as this game is sent through the origional makers before hitting ppls comps, were safe... |
What will you do if they say "sorry, not interested"? What will you do if they get upset that you made a game without a license (ie permission) and don't want to deal with you at all? Generally, you want to secure a license instead of assuming you'll get one.
Komak57 wrote: |
btw, just a question, but after rephrasing all this, why WOULD Nintendo crack down on us, they have little time to bother with a GBA version seeing as brawl and what not are comming out...? |
It sets a bad precedent. If they let you take liberties with a franchise, somebody else might assume that they can also take liberties with similar franchise. This is bad. You might fly under the radar, but that doesn't mean that you actions are being condoned.
Komak57 wrote: |
for all they care, as long as no profits are made, they may even get a jumpstart on it ^.^ |
If people play your game instead of buying the DS or Wii version, profit has been lost.
-Brendan
#108795 - tepples - Sun Nov 12, 2006 3:23 am
Solution: make a clone without using Nintendo's characters or arenas. The rules of a real-time game are a process, and processes are not subject to copyright. See Capcom v. Data East (clone of Street Fighter ruled not an infringement due to replacement of characters with characters independently derived from stock characters). This is why I keep bringing up the fairy tale defense whenever anybody proposes a Smash clone.
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-- I think he moved to Tilwick.
Last edited by tepples on Sun Nov 12, 2006 3:27 am; edited 1 time in total
#108796 - Komak57 - Sun Nov 12, 2006 3:26 am
Nice input, but what i meant by full content is that if you use (usaully about 10% origional content) non-distribution is allowed, for school use copyright is almost eliminated but this isnt for school uses... plainly put, if i use make my own Smash bros with new made-up chars and what not, even though the gameplay is the same, its still too small a similarity to reach the full necessary copyright limits... ill check up on this later though...
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#108864 - jester - Sun Nov 12, 2006 1:49 pm
well any progress on this game?
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#108870 - sgeos - Sun Nov 12, 2006 2:48 pm
Komak57 wrote: |
Nice input, but what i meant by full content is that if you use (usaully about 10% origional content) non-distribution is allowed |
If you don't distribute you are probably way under the radar no matter what you are making.
Komak57 wrote: |
for school use copyright is almost eliminated but this isnt for school uses... plainly put, if i use make my own Smash bros with new made-up chars and what not, even though the gameplay is the same, its still too small a similarity to reach the full necessary copyright limits... |
Isn't that what tepples said? If you use your own characters and worlds, you are safe. If you use Nintendo's, you are at fault. If you use almost Nintendo characters you live somewhere in the gray zone.
-Brendan
#108872 - Komak57 - Sun Nov 12, 2006 3:42 pm
yeah.. tep did say that... sadly theres no timer card to say when we posted cuz he posted while i was typing my post >.<
Uncles a Web Developer and apparently, if you are making a remake of a game, until you change the content(not necisarily gameplay) you can still be at fault, but odds are slim
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#108873 - Komak57 - Sun Nov 12, 2006 3:49 pm
sry for the dbl post, didnt see the other one...
for the ds, i doubt anyone will make the game so soon... however, for the gba, there are 2 groups making it right now as far as i can tell...
1 group went right out to the gameplay, while i went for char selects... my char select screen is done and im now working on the gameplay... though i should really look into cooperating with the other team, i have had no chances to get in contact (maybe they forgot about this site)
anywhos... they have a demo out apparently and went a bit away from what im doing, but oh well... looks like their stuff works and mines still being made... still not sure how i should do this though.... ima semi-newb, ive started a bunch of games but i fail to finish them because i get brain farts and cant find any1 capable of helping... if i get the gameplay as far as the other team got with their demo, i may be able to release a demo sooner er later... but im not going to copy their work (just seems boring) ima make mine similar, but its going to be my doing till they reply to me about cooperating... >.<
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