gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Help Wanted > Looking for a programmer to help with a 2D brawler.

#120263 - MindChamber - Fri Mar 02, 2007 3:00 am

Hi, I am looking for a programmer to help convert a flash game I co-created.

I would provide the art in whatever format you need in what dimensions that work best for the GBA. while my GBA knowledge is limited , I have done art for a demo once before. you can download it Here

I would be willing to compensate, but this is for a game that would be free to download, so it be a modest offer

You can play the sample the Flash version of the game Here

you can drop a line at mindchamber@mindchamber.net

thanks in advance.

#120363 - MindChamber - Sat Mar 03, 2007 5:29 am

no takers huh?

I know Brawlers are tuff to make, but I figured theres GOT to be someone that can do more than eductional puzzle games, and Bejeweled Clones :)

#120369 - Ant6n - Sat Mar 03, 2007 6:17 am

do you want all the videos, too?

#120372 - keldon - Sat Mar 03, 2007 9:52 am

People can make games like that, I can make a game like that; but currently I am not interested. What you are asking is for someone to make a game for you, what you should be doing is offering your art skills to make that type of game. It is almost the same thing, just much more appealing when you appear to be offering artwork for a game instead of asking for a particular game.

#120387 - MindChamber - Sat Mar 03, 2007 3:05 pm

keldon wrote:
People can make games like that, I can make a game like that; but currently I am not interested. What you are asking is for someone to make a game for you, what you should be doing is offering your art skills to make that type of game. It is almost the same thing, just much more appealing when you appear to be offering artwork for a game instead of asking for a particular game.


you make it sound like Im trying to be lazy.

first thing, check the offers section, Ive already offered my services before for free,

I thought I would make it even easier by having the artwork already done, and on top of that, this time Im willing to compensate. for a free game and some fun.

The operative word here being "Fun" so if the programmer wanted to add his own twists to it, and it worked for the game I would be totally down.

Hey if no on can do it thats fine, just try and not make me feel bad about it.

Ant6n wrote:
do you want all the videos, too?

sure, I can export and compress the videos to any format you needed.
if not they can be left out as well

#120388 - keldon - Sat Mar 03, 2007 3:18 pm

MindChamber wrote:
Hey if no on can do it thats fine, just try and not make me feel bad about it.


Plenty of people 'can', the question is who 'will'.

Quote:
I know Brawlers are tuff to make, but I figured theres GOT to be someone that can do more than eductional puzzle games, and Bejeweled Clones :)


Again it is more about will than can. Say I 'can' build a house, it does not mean I 'will' build it for you - same thing applies here. I can tell you that there are plenty of people here who 'can'.

#120393 - MindChamber - Sat Mar 03, 2007 4:40 pm

keldon wrote:

Again it is more about will than can. Say I 'can' build a house, it does not mean I 'will' build it for you - same thing applies here. I can tell you that there are plenty of people here who 'can'.


you make it sound like all I would be doing is sitting back and watching.

I will be doing the art conversion, and translating all the frames into an acceptable format, I would be the one refitting all the art, and effects.

No ones "doing anything" for me. it would be a team effort.



I dont think what Im offering here is so bad, I've made an offer, have put my abilites on the table, and thats it. you on the other hand, are taking the effort to tell me you can do it , but wont. Even though you haven't even shown me any example that even suggests that you "could"

so instead of telling me, you're not interested, why not just let the person who is, possibly answer for themselves?

#120395 - tepples - Sat Mar 03, 2007 4:57 pm

Can you draw a sprite sheet?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#120408 - MindChamber - Sat Mar 03, 2007 6:58 pm

tepples wrote:
Can you draw a sprite sheet?


yes


I did all the sprites and animation for that GBA demo I linked to in my first post

#120412 - keldon - Sat Mar 03, 2007 7:20 pm

MindChamber wrote:
so instead of telling me, you're not interested, why not just let the person who is, possibly answer for themselves?


Do not mistake my text for an argument. Note that (1) I posted as a suggestion to note that you are offering your skills as an artist and that (2) the people here are more than capable of carrying out such a task. That was in response to (a) my observations on how people respond to posts that appear in that tone, (b) your comments regarding puzzle games, etc and (c) my knowledge of what people are capable of doing or have done.

As you have already made a post offering your skills you have already made the right step. Hang tight, you may not [immediately] find people willing to start a new project in response to what you have said, however there may be people who have already started such a project or people who are going to start a project of that nature.

#120432 - MindChamber - Sat Mar 03, 2007 8:40 pm

[quote="keldon"]
MindChamber wrote:
That was in response to (a) my observations on how people respond to posts that appear in that tone, (b) your comments regarding puzzle games, etc and (c) my knowledge of what people are capable of doing or have done..


That was more of a joke than anything else.

but to be brutally honest Thats all I have really seen in this forum in the 2 or so years I have been visiting aside from the ones you have from the 2004 comp.

while those are pretty amazing in their own right, none have the gameplay like double dragon or anything of that nature

#120456 - gauauu - Sat Mar 03, 2007 10:22 pm

MindChamber wrote:
....while those are pretty amazing in their own right, none have the gameplay like double dragon or anything of that nature


I think that has to do with a general lack of level editors (and to some extent, competent and available artists). Puzzle games are nice because a single programmer can make a decent one. Once you get into these games that have more levels/etc, you get into doing level editing, which many of us (I know I feel this way) think is BORING.

If we got a bunch of people coming in posting in the "Help offered" forum saying "hey, I want to help do the tedious work of making levels for your game" we might see more traditional action games.

That's just my guess....I could be totally wrong.

#120464 - MindChamber - Sat Mar 03, 2007 11:28 pm

gauauu wrote:

If we got a bunch of people coming in posting in the "Help offered" forum saying "hey, I want to help do the tedious work of making levels for your game" we might see more traditional action games.

That's just my guess....I could be totally wrong.


I can see where you are coming from. all I can do is offer to help with making the levels, as I did create the levels you see in that Alloy demo.

(tho I did have an editor to make things easier)

#120471 - Ant6n - Sun Mar 04, 2007 1:26 am

i think keldon has a somewhat negative attitude.
i think also that i do find there are not many team efforts in this forum, it seems mostly related to presenting problems and/or projects.
i played a little bit of the game there.
is the whole game like the first level?
how many different enemies are there?
do you have the exact rules of the game?
was there something you wanted to add?

anton

#120477 - sgeos - Sun Mar 04, 2007 2:10 am

Ant6n wrote:
i think keldon has a somewhat negative attitude.

He is being realistic and honest. Would you rather he lied, joined and disappeared after a week?

Ant6n wrote:
i think also that i do find there are not many team efforts in this forum, it seems mostly related to presenting problems and/or projects.

Do you have any idea how much time it takes to complete something? A small project will probably come in at about 500 to 1600 combined hours. 100 to 400 hours is only so much time, but it is still a fair amount of time to ask for. If I asked for a couple hundred hours of your life, would you give it to me just like that?

-Brendan

#120480 - MindChamber - Sun Mar 04, 2007 2:46 am

Ant6n wrote:
i think keldon has a somewhat negative attitude.
i think also that i do find there are not many team efforts in this forum, it seems mostly related to presenting problems and/or projects.
i played a little bit of the game there.
is the whole game like the first level?
how many different enemies are there?
do you have the exact rules of the game?
was there something you wanted to add?

anton


the level doesnt change in layout at all, just that the characters get harder to kill, like some block, and retalitate with combos themselves, while others have projectiles. theres about 14 different enemies but obviously we can reduce that.

the the game is very combo driven, if you've played killer instinct then you have an idea how the system works.

theres only one attack button and continuing a combo is based on hitting the attack button when the enemy is hit.

A really good example of the combo mechanics would be "Busters Bad Dream" by Treasure for the GBA


Last edited by MindChamber on Sun Mar 04, 2007 3:01 am; edited 1 time in total

#120483 - MindChamber - Sun Mar 04, 2007 2:54 am

sgeos wrote:

He is being realistic and honest. Would you rather he lied, joined and disappeared after a week?

yes he was realistic, but incredibly negative as well.


Quote:

Do you have any idea how much time it takes to complete something? A small project will probably come in at about 500 to 1600 combined hours.

actually I do, since Ive created a demo once before.

Quote:

100 to 400 hours is only so much time, but it is still a fair amount of time to ask for. If I asked for a couple hundred hours of your life, would you give it to me just like that?


No one is asking for something they cant give. I was simply asking if anyone wanted to create a GBA version of this game, since after all, this is a hobbyist site, and this is the section where you post projects is it not?

seriously. whats the point of this forum if not to see if people are interested in investing time on a joint project?
obviously ANY project that shows some considerable quality is going to take some time, and effort. Which is why im also offering compension for a game that would ultimately be a free download as well as an excellent portfolio piece for a programmer that might later take this seriously.

#120487 - kusma - Sun Mar 04, 2007 3:37 am

MindChamber wrote:

seriously. whats the point of this forum if not to see if people are interested in investing time on a joint project?

Making sure we don't get these posts mixed together with the interesting posts.

#120501 - gauauu - Sun Mar 04, 2007 4:51 am

kusma wrote:

Making sure we don't get these posts mixed together with the interesting posts.


Although funny, I do think we (the gbadev forum in general) have become harsher and more negative in the past year or so.

Here is somebody with at least a semi-reasonably designed game asking if anyone is interested in helping, and offering modest compensation. That's worth asking without getting jumped all over.

I know I'm not interested, and I doubt anyone else is, but at least it was a reasonable post in the "Help Wanted" section for once.....instead of the standard "hi can you port gears of war to gba for me? I'll lead the team and provide concept art"

#120503 - tepples - Sun Mar 04, 2007 5:09 am

I'm interested, and I'd help you, but I already have two projects going at once (LOCKJAW PC new options menu implementation and DXing elicitation).
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#120505 - sgeos - Sun Mar 04, 2007 5:23 am

MindChamber wrote:
seriously. whats the point of this forum if not to see if people are interested in investing time on a joint project?

To give people a place to ask. If you can answer the tough questions, someone might be willing to help. For what it's worth, your is project is one of the stronger projects from an organizational stand point.

MindChamber wrote:
obviously ANY project that shows some considerable quality is going to take some time, and effort.

Of course.

MindChamber wrote:
Which is why im also offering compension

I've done token payment projects before and there is nothing wrong with them. You might be able to find someone. It depends on how interesting your project is and how much free time other people have.

MindChamber wrote:
for a game that would ultimately be a free download

Free for download only means so much. Maybe it will mean more to others?

MindChamber wrote:
as well as an excellent portfolio piece for a programmer

The programmer's current personal project may serve just as well.

Good luck!

-Brendan

#120508 - MindChamber - Sun Mar 04, 2007 6:27 am

sgeos wrote:

The programmer's current personal project may serve just as well.

Free for download only means so much. Maybe it will mean more to others?

-


which is why I posted this in the Help wanted forums.

To give someone with free time a chance to do something they might deem interesting.

This isn't aimed at people who are too busy with other projects,wouldn't want thier homebrews as free downloads, don't have the time, don't care for the idea, isnt interested,can't do it, or don't care.

I dont understand why people continue to post as such.

Did I post this in the wrong section or something?

#120509 - MindChamber - Sun Mar 04, 2007 6:33 am

tepples wrote:
I'm interested, and I'd help you, but I already have two projects going at once (LOCKJAW PC new options menu implementation and DXing elicitation).


ya its fine. This isnt a rush project by any means.

you have any samples of your work by chance?

#120511 - Ant6n - Sun Mar 04, 2007 7:17 am

MindChamber wrote:

...
Did I post this in the wrong section or something?


I think you are in the right section of the forum; and it's rather the somewhat negative vibe some people here; i personally dont see the point in lecturing people that have been in this forum for two years about 'reality'.

do you have the 'source code'?

#120516 - keldon - Sun Mar 04, 2007 9:19 am

tepples wrote:
I'm interested, and I'd help you, but I already have two projects going at once (LOCKJAW PC new options menu implementation and DXing elicitation).

This is my proof of concept. A majority of the people who could help you out right now have ongoing projects. People have agreed that I was being honest, so do not confuse what I am saying with negativity. You have completely missed the point of my post.

Quote:
I dont understand why people continue to post as such.

When someone misunderstands what I am saying and responds to it then others can follow suit and believe those opinions about myself. That is one thing I do not take lightly, so I prefer to correct the incorrect image being presented.

I personally tend to knock up game engines pretty quick depending on how my insomnia is this time of year; but with it being the end of the financial year, the time of AGM's, supervisions are coming up, reports needing to be filed (by me), funding bodies throwing money away I am pretty busy. Notice [first] that my posts are both informative and helpful to being able to visualize the situation for what it is.

So again let's not mistake what I am saying as being in opposition. I offered suggestions, you have already taken them (using help offered section); let's both agree to agree!!!

#120531 - sgeos - Sun Mar 04, 2007 1:43 pm

My advice, have a "I will make this with or without help" attitude. Even if nobody is interested at first, after you make a little progress maybe someone will be.

If you really need something coded, I would post a request in specific terms-
"I need 3 windows dialog boxes and an interface to communicate with them. I have a spec and I will pay $100. If you are interested, please send me a private message for details."

Somebody may volunteer. If the offer is low, people will probably let you know, but that will not stop volunteers.

Good luck!

-Brendan

#120538 - tepples - Sun Mar 04, 2007 2:47 pm

MindChamber wrote:
tepples wrote:
I'm interested, and I'd help you, but I already have two projects going at once (LOCKJAW PC new options menu implementation and DXing elicitation).

ya its fine. This isnt a rush project by any means.

you have any samples of your work by chance?

Of course. Try the "www" button under this post.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#120546 - MindChamber - Sun Mar 04, 2007 4:58 pm

keldon wrote:

I personally tend to knock up game engines pretty quick depending on how my insomnia is this time of year; but with it being the end of the financial year, the time of AGM's, supervisions are coming up, reports needing to be filed (by me), funding bodies throwing money away I am pretty busy. Notice [first] that my posts are both informative and helpful to being able to visualize the situation for what it is.

While I respect the fact that you blame your negative posts on being busy and insomnia, I wouldve rathered you hadn't posted at all, if you really had no plans on contributing.

Quote:

So again let's not mistake what I am saying as being in opposition. I offered suggestions, you have already taken them (using help offered section); let's both agree to agree!!!


correction, I made that post in the Help offered section 2 years ago,

#120547 - MindChamber - Sun Mar 04, 2007 5:04 pm

sgeos wrote:
My advice, have a "I will make this with or without help" attitude. Even if nobody is interested at first, after you make a little progress maybe someone will be.

To be honest I am simply the animator and the designer of the game, im am not the coder. So telling me to get started on the code, after I have posted in the "Help wanted" section" makes no sense to me. this was supposed to be a fun little project, that might have actually gone some where.

Quote:

If you really need something coded, I would post a request in specific terms-
"I need 3 windows dialog boxes and an interface to communicate with them. I have a spec and I will pay $100. If you are interested, please send me a private message for details."

The game has been completely made in flash, How specific did I need to be? All the game mechanics are presented directly infront of you

Quote:

Somebody may volunteer. If the offer is low, people will probably let you know, but that will not stop volunteers.

my starting offer was a 1000 dollars. Not bad for something that had no real set schedule and would have been a fun side project for the right person.

Quote:

Good luck!


yeah....

#120548 - MindChamber - Sun Mar 04, 2007 5:12 pm

tepples wrote:


you have any samples of your work by chance?

Of course. Try the "www" button under this post.[/quote]

nice job on lockjaw, that was trippy

#120551 - tepples - Sun Mar 04, 2007 5:48 pm

MindChamber wrote:
Quote:
If you really need something coded, I would post a request in specific terms-
"I need 3 windows dialog boxes and an interface to communicate with them. I have a spec and I will pay $100. If you are interested, please send me a private message for details."

The game has been completely made in flash, How specific did I need to be? All the game mechanics are presented directly infront of you

Most of us don't have $700 for a copy of Adobe Flash software so that we can read your .fla source code. You may need to translate the game back into a design document for us to read.

Quote:
Quote:
Somebody may volunteer. If the offer is low, people will probably let you know, but that will not stop volunteers.

my starting offer was a 1000 dollars. Not bad for something that had no real set schedule and would have been a fun side project for the right person.

Sorry, I must have missed that offer. I might be interested enough to push my own projects down for this.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#120552 - MindChamber - Sun Mar 04, 2007 5:52 pm

tepples wrote:

Most of us don't have $700 for a copy of Adobe Flash software so that we can read your .fla source code. You may need to translate the game back into a design document for us to read.

I'll create a document then, I simply assumed C++ would be different from Actionscript.

I also wouldnt expect an exact duplication of the flash game, since there are more limitations with the GBA.

I have cited games on the GBA with similar mechanics.

Busters Bad Dream
Astroboy
final fight,
doubleDragon.

Quote:

Sorry, I must have missed that offer. I might be interested enough to push my own projects down for this.


no you didnt miss it, I didnt post it because I was hoping to find someone genuinely interested in the project.

So far just alot of jaded, hobbyists.

#120579 - Ant6n - Sun Mar 04, 2007 8:49 pm

MindChamber wrote:

I'll create a document then, I simply assumed C++ would be different from Actionscript.


are you implying the design document 'assumes' the programming to be done in Actionscript?
As far as the 'game mechanics', sure there is the swf, but it is not that easy to see everything that is going on; and with most people here probably not having flash they can't look at the code. Which would help to give an idea about the real mechanics, even if its another language.


@Keldon: "oh yeah, i could cook up an engine in 3 hours, but since i am such a smart ass ill just spend it bashing people in the forum, but i am just being realistic here" - wtf?

#120580 - keldon - Sun Mar 04, 2007 9:11 pm

Ant6n wrote:
@Keldon: "oh yeah, i could cook up an engine in 3 hours, but since i am such a smart ass ill just spend it bashing people in the forum, but i am just being realistic here" - wtf?


I never said that, why the childish comment? And if you are saying that to me then the quotes make it look like it is a quote from myself! Let's not try to turn this into a childish argument because that is not what I do.

anton wrote:
MindChamber wrote:
I'll create a document then, I simply assumed C++ would be different from Actionscript.
are you implying the design document 'assumes' the programming to be done in Actionscript?

It appears that MindChamber may have misinterpreted Tepples comment about not having Macromedia/Adobe Flash to read the .fla source code to mean that it would not be possible for him to understand the Actionscript.

#120590 - tepples - Sun Mar 04, 2007 10:31 pm

Clarification: I could probably figure out what game logic in the ActionScript language is supposed to mean, given that I already know the basics of another ECMAScript based language. I just can't extract the .as files from your project in order to read them in Notepad++ due to lack of the proprietary software. If you can get your project to build in MTASC, so that other GBA developers with MTASC and swfmill can insert debugging instrumentation into your project, it might be easier to gather support for your port.

Last edited by tepples on Mon Mar 05, 2007 1:57 am; edited 1 time in total

#120592 - MindChamber - Sun Mar 04, 2007 10:47 pm

tepples wrote:
Clarification: I could probably figure out what game logic in the ActionScript language is supposed to mean, given that I already know the basics of another ECMAScript based language. I just can't extract the .as files from your project in order to read them in Notepad++ due to lack of the proprietary software.

ok

I'll get in touch with the flash programmer and get that you.

#120602 - ecurtz - Sun Mar 04, 2007 11:31 pm

tepples wrote:
Clarification: I could probably figure out what game logic in the ActionScript language is supposed to mean, given that I already know the basics of another ECMAScript based language. I just can't extract the .as files from your project in order to read them in Notepad++ due to lack of the proprietary software.



You can download a 30 day trial version of Flash if all you want to do is look at the actionscript. Actionscript itself is easy to understand, particularly if you know something like javascript.

https://www.adobe.com/cfusion/tdrc/index.cfm?product=flashpro

This thread was depressing. I hope you find somebody to work with you, MindChamber.

#120603 - sgeos - Sun Mar 04, 2007 11:43 pm

MindChamber wrote:
no you didnt miss it, I didnt post it because I was hoping to find someone genuinely interested in the project.

So far just alot of jaded, hobbyists.

It takes a lot of work to find a person who is genuinely interested. tepples isn't the only person with other priorities. He may have been genuinely interested, but unable to commit. Money is generally a good way of getting people to adjust their priorities. It also lets them know how much those priorities need to be adjusted. (The AWN forums appear to work the same way.)

ecurtz wrote:
This thread was depressing.

I think most of us have been through this before in some way, shape or form. It is depressing.

ecurtz wrote:
I hope you find somebody to work with you, MindChamber.

So do I. Good luck!

-Brendan

#120634 - MindChamber - Mon Mar 05, 2007 2:18 am

sgeos wrote:

It takes a lot of work to find a person who is genuinely interested.


I know it takes alot of work.

it takes alot of work to do anything of quality.
I know what I am doing.
I did not come here and decide to post this off the top of my head,
I have done enough games to know what I am doing

thanks for the concern

in the amount of time you and keldon took to lecture me, you've could have easliy forwarded this post to the many programmers you know that would be interested.


Last edited by MindChamber on Mon Mar 05, 2007 3:59 am; edited 1 time in total

#120640 - sgeos - Mon Mar 05, 2007 3:26 am

MindChamber wrote:
in the amount of time you and keldon took to lecture me, you've could have easliy forwarded this post to the many programmers you know that would be interested.

I don't know anyone who would be interested. tepples has expressed some interest. I hope things work out.

-Brendan

#120641 - MindChamber - Mon Mar 05, 2007 3:35 am

tepples wrote:
If you can get your project to build in MTASC, so that other GBA developers with MTASC and swfmill can insert debugging instrumentation into your project, it might be easier to gather support for your port.


Ill send this over to the programmer

thanks

#120664 - keldon - Mon Mar 05, 2007 10:18 am

MindChamber wrote:
in the amount of time you and keldon took to lecture me, you've could have easliy forwarded this post to the many programmers you know that would be interested.


Your problem is that you immediately took to the negative of what I was saying and not the positive advice. I would be interested and able to pull this off but this is a very busy time of year as I must put in as many funding applications to fund bodies trying to get rid of their money by April. while filing reports, while dealing with my other projects! Do I really have time to be the only programmer for another project with all of this on my hands. In fact if people hadn't been so preoccupied with the idea that I was grilling someone I wouldn't have felt the need to correct their interpretation of me and been looking. But [as noted later] those who are capable are most likely not interested.

Note that I said be patient, not give up. Note that I suggested to offer your skills as an artist - you end up with the same outcome. If you offer your skills, someone says they are developing something of that nature, you can then direct it to be just like yours as they are already committing to the project and are likely to be happy to want to make a clone of something else.

Instead you took the negative. And yes I know programmers capable of doing this, but they wouldn't be interested in doing it for free; and even then since I haven't spoke to them for a while they could be working full time anyway. Most of the good people have been snapped up.

And would you be willing to share time with a full time student (may I ask), but nevertheless you have taken my advice and information out of context. I was informing you of the reality of what you was asking, and how it appears, and the likelihood of your request.

Knowing the information (such as those who would be capable of completing this project are most likely doing their own projects, employed full time, studying full time but nonetheless not sitting around in their house with free time) is what I am saying not true, realistic or accurate. Note again that you are still asking for someone to program the game; the status quo has changed with having money to offer.

As you said you were looking for people generally interested; I am generally interested, but at the moment there is little that I can do for free. I get paid ?20 ($36) an hour for my piano tuitions with little kids, about the same for sitting in the studio doing only what comes natural, plus everything else that I do.

Maybe my mistake was being informative; I should have reversed everything I said as a positive suggestion - I only chose not to because I didn't want to be patronizing. Clearly you are too busy taking offence to anything that opposes your idea. So stop protesting me being negative; and look at the information and advice given!!! Be patient, besides someone has shown interest; but note what it took.

In fact for your information it might be good to know that most people who would have assisted you would have assisted because they had not done a project like this before and simply want to try it out. Fortunately you now have an experienced programmer; so you have a project that will get finished and be a smash ^_^

And finally I will not respond to anything related to me being negative; my time on that conversation ends here. You can continue to argue it amongst yourself, but that is it for me; you can have the last word I have said all that needs to be said it is your choice to read it and understand it.

#120699 - MindChamber - Mon Mar 05, 2007 5:43 pm

keldon wrote:

Your problem is that you immediately took to the negative of what I was saying and not the positive advice. I would be interested and able to pull this off but this is a very busy time of year as I must put in as many funding applications to fund bodies trying to get rid of their money by April. while filing reports, while dealing with my other projects! Do I really have time to be the only programmer for another project with all of this on my hands.


this the "help wanted" forum , a place to post jobs and offers.

not a place to vent out your problems. Posting to tell me you weren't interested, or are too busy doing something else was not only negative, but wasteful.
I would love for you to apply to any company, and fill their application with nonsense about how you can't take thier job..

and here you are now, writing me some book.

Quote:

In fact if people hadn't been so preoccupied with the idea that I was grilling someone I wouldn't have felt the need to correct their interpretation of me and been looking. But [as noted later] those who are capable are most likely not interested.


I didn't know you spoke for the whole GBA Homebrew community,

Quote:

Maybe my mistake was being informative; I should have reversed everything I said as a positive suggestion - I only chose not to because I didn't want to be patronizing.


and this isnt patronizing? For someone who doesnt even have samples connected to their profile. you are incredibly arrogant.

and to be honest, your lecturing was wasted on someone who knows what they are doing, and what they are looking for.
I stated this was a for a game that would be free to download, and I stated that the compensation would be a modest offer. (WHich is something that could go professionally,as I would have submitted the demo to my boss)
Telling me you make forty bucks an hour after all I stated means you don't like to read as much as you like to type.

keldon wrote:

And finally I will not respond to anything related to me being negative; my time on that conversation ends here. You can continue to argue it amongst yourself, but that is it for me; you can have the last word I have said all that needs to be said it is your choice to read it and understand it.


about the only thing positive you've said yet..

thanks

#120788 - MindChamber - Tue Mar 06, 2007 2:27 am

MindChamber wrote:
tepples wrote:
If you can get your project to build in MTASC, so that other GBA developers with MTASC and swfmill can insert debugging instrumentation into your project, it might be easier to gather support for your port.


Ill send this over to the programmer

thanks


I sent that link to the programmer, he having a bit of a time making heads or tails with it.

either way he said he has no problem sending you the fla, if you want to download the trial.

#120789 - tepples - Tue Mar 06, 2007 2:29 am

Unfortunately, I don't think I could complete the project in 30 days.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#120791 - keldon - Tue Mar 06, 2007 2:58 am

Actionscript files are [what appears to be] plain text. I only tested with a stop() command

#120792 - tepples - Tue Mar 06, 2007 3:07 am

I'd still like to see a design document so that I can know the scope of the project.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#120793 - sgeos - Tue Mar 06, 2007 3:24 am

Actionscript is plain text. The as files can be renamed txt files. Any embedded actionscript (if any) would have to pulled out of the FLA. The original programmer should do that and comment that code. All of this should take no more than a week.

-Brendan

#120795 - MindChamber - Tue Mar 06, 2007 3:44 am

tepples wrote:
Unfortunately, I don't think I could complete the project in 30 days.


Nor do I expect you to, I merely suggesting you take the fla open it and remove the code to text.

I'll simply ask him to move over the text.


tepples wrote:
I'd still like to see a design document so that I can know the scope of the project.


thats fine, I believe I still have the original document, But it needs some updating as the final game was tweaked many times over before release.

#122545 - MindChamber - Tue Mar 20, 2007 3:43 am

sorry for the delay,

waiting on the programmer to look over the docs to see if Im missing anything.

#128321 - MindChamber - Thu May 10, 2007 4:16 pm

Ya.. this is gonna be scratched.

with the Wii, Ps3. and the DS soon to be browser ready, there will be no point in making a GBA version for this game. Especially since I had planned to give this away for free anyway.

the money and effort will go towards the second version of this game which will be pitched as an actual XBLA title.

and to be honest. no one was really as enthuised about this prospect as myself. No on likes to feel as though they are twisting someones arm when someone is willing pay them to work on a hobby they love.

At least the idea of a second version geared towards XBLA seems to get more people excited.. Im not saying it WILL happen but its exciting to try none the less.

BTW, incase people might be questioning my contacts, I do know a few as I was a secondary animator on the game Alien Hominid, thats on XBLA now. just check the credits.


good luck to all. with the GBA Homebrews.

#128329 - Optihut - Thu May 10, 2007 6:11 pm

MindChamber wrote:
Ya.. this is gonna be scratched.

with the Wii, Ps3. and the DS soon to be browser ready, there will be no point in making a GBA version for this game. Especially since I had planned to give this away for free anyway.

good luck to all. with the GBA Homebrews.


True, that's probably the best course of action in light of browser availability.