#137281 - xstation14 - Thu Aug 09, 2007 9:35 pm
Hello i'm new here. I'm looking for a team to port one of my favorite PC game mods. Well, it's actually a mod of a mod. The Garry's Mod mod NoXiousNet. It is a first person mod based on the old Westwood RPG, NoX. Here is some information about it: http://www.noxiousnet.com/wiki/index.php?title=Main_Page . I'm looking for a team that is interested in re-making this mod from scratch into a DS Homebrew game. I will give the team and the makers of the original NoXiousNet all the credit. All I want to see happen is make my favorite mod portable and give DS gamers an opportunity to play a great game. If at all possible, I would like to make it Wi-Fi, touchscreen enabled, and able to be played with the MAX Media Launcher. This is a volunteer project, since i'm 16 and don't have any money. Unfortunately, the only language I know is HTML, but I will help in any way I can. If I can get enough people, I will make an official site. I know what I am asking looks rough, since I myself have almost no coding experience and there is no pay, but please think of the people that will like to see this happen, or when it does happen, will enjoy it.
What you'll need:
Garry's Mod and a game that runs on the source engine (since GM needs some files from a source game): http://www.steamgames.com/v/index.php?area=game&AppId=4000&cc=US
NoXiousNet server files (which are automatically downloaded when you join a server)
NoXiousNet server IPs: http://www.noxiousnet.com/page.php?4
And here is the official NoXiousNet website: http://www.noxiousnet.com
Last edited by xstation14 on Thu Aug 09, 2007 9:47 pm; edited 3 times in total
#137283 - relpats_eht - Thu Aug 09, 2007 9:41 pm
It is great to see more people on the homebrew scene, but with all due respect, this isn't going to happen. Learn to program and do it yourself if you want it done, that is basically the only way to see anything to fruition, and even that doesn't work most of the time.
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#137284 - kusma - Thu Aug 09, 2007 9:42 pm
#137286 - xstation14 - Thu Aug 09, 2007 9:45 pm
Then does anyone know of a program that needs little to no coding to make a game?
#137291 - simonjhall - Thu Aug 09, 2007 11:01 pm
DA DA DA DAAAAAA, DA DA DAAAAAAAAAAAHHH!
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#137295 - xstation14 - Thu Aug 09, 2007 11:50 pm
Woe the A-team, can they code? :D
#137305 - tepples - Fri Aug 10, 2007 12:38 am
xstation14 wrote: |
Then does anyone know of a program that needs little to no coding to make a game? |
You can use The Games Factory from Clickteam if you want to make a prototype of your game that runs on a PC. It might be easier to get people interested in porting your project to the DS if they can see your vision in action.
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#137315 - xstation14 - Fri Aug 10, 2007 2:17 am
Ehh any program that supports 3D games?
EDIT: nvm, I found one http://www.alice.org
#137331 - keldon - Fri Aug 10, 2007 9:25 am
You will not get support from programmers, you will not get a team of programmers to code for you; basically don't expect anything from programmers if you have nothing to offer them. Ideas are a dime a dozen, and it's not ideas that matter it's management, and experience. You don't have any knowledge of managing a programming project and you're not going to learn it without learning programming or having experience with it.
Unless you're planning on learning to program there is no future in this idea!
#137360 - Dood77 - Fri Aug 10, 2007 8:58 pm
tepples wrote: |
You can use The Games Factory from Clickteam if you want to make a prototype of your game that runs on a PC. |
Uugh, while The Games Factory was fun to fool around with, I have learned long ago that it is programmed poorly. Some things just don't work, and learning how to do some things the long way around and avoid the mystery bugs requires just as much intelligence, in my opinion, as it would be to learn some decent programming. Anyone who is capable of creating a decent game without bugs in The Games Factory shouldn't have wasted their time to learn how to make it, they are plenty smart enough to learn programming. Granted, I've never tried the newer "Multimedia Fusion" from Clickteam, but I don't think 100$ is worth the possibility of more disappointment.
On the subject though, I agree with other people, you won't get any help unless you program yourself, blah, blah.
I love Garrys Mod... Never heard of that mod, though I'm not a big fan of those "RPG" ones.
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#137361 - keldon - Fri Aug 10, 2007 9:18 pm
I wonder why people are so afraid of learning to program, are the tutorials that bad? IMO they almost are, but it's not easy - really we should teach people procedural programming in Basic A. Then teach them some Z80 assembler, trust me it's easier than teaching them C or C++ ^_^
#137362 - gauauu - Fri Aug 10, 2007 9:36 pm
keldon wrote: |
I wonder why people are so afraid of learning to program, are the tutorials that bad? IMO they almost are, but it's not easy - really we should teach people procedural programming in Basic A. Then teach them some Z80 assembler, trust me it's easier than teaching them C or C++ ^_^ |
Because programming is hard. unfortunate (or fortunate to us that depend upon it for employment), but true.
#137365 - ThousandKnives - Fri Aug 10, 2007 9:48 pm
keldon wrote: |
I wonder why people are so afraid of learning to program, are the tutorials that bad? IMO they almost are, but it's not easy - really we should teach people procedural programming in Basic A. Then teach them some Z80 assembler, trust me it's easier than teaching them C or C++ ^_^ |
Not everyone has a logical mind, or enjoys math. You can try to program without logic or math but I would despair the results.
#137367 - keldon - Fri Aug 10, 2007 10:17 pm
Everyone's mind is logical to a certain extent, I mean we can all understand simple rules of logic when presented to us in inarguable cases. 9 year olds can learn HTML and programming, it's not rocket science!
So some people aren't strong with maths, well we can all use an abacus. We can all instruct someone to go to the shops and buy a list of shopping, then why not instruct a simple machine to do exactly what you say. Maybe the difficulty lies in instructing, since you need to know what you are instructing them for - it's all about understanding the learning process.
Find me anyone with a decent and working brain and I can teach them to program in a small space of time providing they are willing to try and not just sit there without making an effort.
#137369 - Miked0801 - Fri Aug 10, 2007 10:20 pm
I was a lab assistant back in college. You would be amazed at how many people, who paid for schooling, did not have what it took to program. Many people just don't get it and never will.
#137371 - keldon - Fri Aug 10, 2007 10:34 pm
Miked0801 wrote: |
I was a lab assistant back in college. You would be amazed at how many people, who paid for schooling, did not have what it took to program. Many people just don't get it and never will. |
Hmm, I just see it as "find me a person you can can never learn and I will teach them" ... or admit that they're unteachable ^_^ I have met some people who are just unteachable unless they want to learn it, in fact I've met a classroom of them. But they are all capable of learning it if they stop mucking around and actually pay attention.
We are all born with a desire to learn, but some people lose their desire and require additional motivation to do so. <cut_short_theory/>
#137383 - wintermute - Sat Aug 11, 2007 2:36 am
keldon wrote: |
Hmm, I just see it as "find me a person you can can never learn and I will teach them" ... or admit that they're unteachable ^_^ I have met some people who are just unteachable unless they want to learn it, in fact I've met a classroom of them. But they are all capable of learning it if they stop mucking around and actually pay attention.
We are all born with a desire to learn, but some people lose their desire and require additional motivation to do so. <cut_short_theory/> |
Sometimes I really wish that was actually true but I find it harder and harder to believe.
People are wired differently - what comes easy to some is a long hard slog for others and it's more than just about desire to learn. I've spent quite a bit of time trying to teach people how to program but many of them just can't seem to break things down into small enough chunks to be able to write the code.
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#137386 - kusma - Sat Aug 11, 2007 3:51 am
ThousandKnives wrote: |
Not everyone has a logical mind, or enjoys math. You can try to program without logic or math but I would despair the results. |
Well, not everyone has to be stung by jellyfish or has to eat bees either. But some times it might be their job.
#137399 - keldon - Sat Aug 11, 2007 8:05 am
wintermute wrote: |
Sometimes I really wish that was actually true but I find it harder and harder to believe.
People are wired differently - what comes easy to some is a long hard slog for others and it's more than just about desire to learn. I've spent quite a bit of time trying to teach people how to program but many of them just can't seem to break things down into small enough chunks to be able to write the code. |
Have you identified their learning style and created a learning program that suits it? Tutorials [for example] are very weak in terms of covering the 4 main types of learners.
There were a lot of people in my college course who had serious troubles learning to program, but I had even more difficulty trying to figure out how the lecturer expected some people to understand the way he was teaching them. People tend to say, "this is a program; this is how it works; this is a loop; this is an if statement; this is a variable", and so on. It's very easy to not break it down into smaller activities where the learner can learn one useful thing at a time and apply that learning.
#137473 - xstation14 - Sun Aug 12, 2007 5:34 am
yeah, I just finished the first chapter of C++ for Dummies. I bought that book as well as All in One Game Programming Third Edition and Programming in Lua (since Garry's Mod is coded in Lua). This will take a while. >.>
#137526 - Dood77 - Sun Aug 12, 2007 11:44 pm
I've tried a couple times to learn C. I've tried to learn off of online tutorials, but the couple I've tried just got frustrating, because I could type the code, but it didn't tell me what I was doing in detailed enough explanations. In the worst cases they said, "well touch on why that is later, in the chapter about pointers."
I've always thought I had a mind for programming, I like to sit and think about how you would program things, or just how or why some things are in general. I enjoy math, just not most of my teachers, and I taught myself BASIC in 7th/8th grade with nothing but a TI83+ manual. I also signed up for computer programming II (teaches Java) at my school last year, but they stuck me and two other people in the A+ certification class because not enough people signed up for computer programming I or II to merit making a class. Maybe I'll just wait another year till college to learn a harder language.
EDIT: Oh, and Garry's Mod is not coded in lua. Garry's Mod is coded in C++, with help from the Source SDK, and since Garry's Mod 10, the actual source to the source engine. Your mod likely is coded in lua, but its coded specifically in Garry's Mod lua. Meaning Garry's Mod does all the hard work, while the lua scripts tell it what hard work to do.
I'm guessing your best bet is to make it into a quake mod and run it in QuakeDS. But the quake engine might not be robust enough to suit the mods' needs, I don't know the details of the mod. Also, if this mod's playability relies at all on the accurate Source physics engine, you have an extremely slim sliver of a chance of getting it to wholly resemble the actual mod.
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#137572 - ThousandKnives - Mon Aug 13, 2007 4:49 pm
My original statement was a bit terse but it was meant to be in reference to the application of programming skill, not the ability to attain it. I'm not saying people can't be taught to program, but to take that teaching and put it into application is another thing entirely. You may have a love for gaming, or even love of designing games- but in order to program games you ultimately must have a love for programming. In my experience, only someone with a particular logical/mathematical mindset is going to love programming enough to spend the time and effort it takes to go beyond "hello world" and actually program a complicated piece of software like a game.
You can take a horse to water but you can't make him drink.
As for the learning part, C was the first language I ever learned. I was taking a night school class on it at the time. It ran about a month and a half and cost about $500 I believe. But, ultimately I think it was worth every penny. For me, books are invaluable as a reference after knowledge has been attained but as an actual learning tool they are severely lacking. Nothing beats a good lecture/ workshop course for the learning part. That's not to say I think learning from a book is impossible, only that it's not a very efficient way of learning.
But of course, different people learn best in different ways.
Last edited by ThousandKnives on Mon Aug 13, 2007 9:37 pm; edited 1 time in total
#137593 - keldon - Mon Aug 13, 2007 8:37 pm
My idea of what is 'good' changed completely when I wrote a dissertation on learning and had a 3rd year MSci project based around it.