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Help Wanted > Classic Football Manager Port

#145485 - markfgilmore - Fri Nov 16, 2007 10:47 am

Hello all,

I have started porting Paul Robson's remake of the original Football manager to the DS. This will be frst foray into DS homebrew after spending a bit of time with the GBA.

As it says on the page, it shouldn't be too difficult to port the code. Obviously, changes will need to be made for the touch screen interface, else I may as well just use an emulator to run it.

If anyone else who was hopelessly addicted to ths game would like to assist in porting the code to speed things up, that would be nice.

I remain baffled by the lack of a football management game on DS to take advantage of the touch screen, though I cannot blame Zoo for not taking a punt after the rather poor Premier Manager they released on the GBA.

Also, there exsts a gp2x port of the game, which has been coded for a non keyboard interface. If I could aquire this code it would provide a better (ie. quicker to port!) foundation. However, I have been unable to find the source code, so if anyone happens to know the whereabouts of this, it would be handy!

#145803 - jester - Thu Nov 22, 2007 6:31 pm

Good Luck please keep us updated as I am a huge fan of football management games.
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#145805 - keldon - Thu Nov 22, 2007 6:53 pm

jester wrote:
Good Luck please keep us updated as I am a huge fan of football management games.


So am I ^_^

#145873 - jester - Sat Nov 24, 2007 12:08 pm

Yeah one problem is that many coders would be needed to make this a success on the ds.
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#146525 - markfgilmore - Wed Dec 05, 2007 11:19 am

jester wrote:
Yeah one problem is that many coders would be needed to make this a success on the ds.


Are you sure you are thinking of The original series?

#146533 - jetboy - Wed Dec 05, 2007 12:41 pm

jester wrote:
Yeah one problem is that many coders would be needed to make this a success on the ds.


On the contrary, it was originally done by 1 person, and game that simple is doable by 1 person on DS.
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#146536 - tepples - Wed Dec 05, 2007 1:41 pm

Except I'm pretty sure that the one person was motivated in part by money. Motivation of money works for a Pocket PC game but not a DS game because unlike with the DS, you don't need to form a corporation, lease an office, and release prior titles on another platform to be permitted to release a commercial Pocket PC title.
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#146547 - markfgilmore - Wed Dec 05, 2007 6:21 pm

Thinley veiled contempt at Nintendos licensing Tepples?!

#146621 - jester - Thu Dec 06, 2007 10:10 pm

Any progress? Also the game would be best if you are using 2d graphics.
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#146746 - markfgilmore - Sat Dec 08, 2007 12:50 pm

Not a great deal, I have been rather busy this week trying to find myself a job as I am currently out of work.

As this is my first DS effort, I'm basically trying to work out how to get the best out of the touch screen for this game, and come up with a design document.

The most difficult aspects of this port are the conversion from keyboard to touch screen, and the graphics for the match highlights.

I am guessing from your comments you have not played the original before. Here are some match highlights screenshots from various versions:

Spectrum: http://www.happypenguin.org/images/fm.jpeg
Amstrad CPC: http://www.cpcgamereviews.com/f/football_manager.png
Commodore 64: http://www.download-full-games.com/thumbs/c64/games/football_manager_01.jpg

Needless to say, my graphics will also be 2d.