#147240 - simonjhall - Mon Dec 17, 2007 1:06 am
Hiya,
I'm trying to get the first version of the game out within the next couple of weeks and I need the help of a few people to try and break what I've made so far. Any takers?
What I really need. (People to):
- play through the game and see if the 'game' is playable, ie ensure there are no show-stopping bugs
- make a note of stuff that's not right - eg something that's corrupted, something that's not drawn, a sound that's not played, 'interesting' messages on the console etc
- try and crash it.
Whatchu need:
- an inbox which is large enough to take several one megabyte emails
- the ability to reply quick enough to make it worthwhile ;-)
- time and patience to play through the game over and over
- a slot-1 FAT device and a slot-2 RAM device with a minimum size of 16 megs
- the Quake 2 data files
- knowledge of the game and how to complete it
Any volunteers?
Thanks!
PS: no idiots.
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#147269 - Mrshlee - Mon Dec 17, 2007 5:54 pm
I'm willing to join the party..
I love your work, I love quake 2 and I can write in detail :)
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#147272 - elwing - Mon Dec 17, 2007 6:37 pm
only owning passme slot1 device and ram/flash pack in slot2... let us know when you need test on that kind of hardware :)
i'm also ready to test early Slot2 only version, i own a 1Gb mini-SD that i can crash and reformat without problem as long has that don't brick my ds or my M3...
#147317 - simonjhall - Tue Dec 18, 2007 7:45 pm
Safe. I'll be sending out some builds within the next few days. I've just got one thing I want to write first before I drop it off ;-)
(I'm really excited!)
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#147324 - keldon - Tue Dec 18, 2007 9:12 pm
... haha, blatant Londoner ^_^
#147325 - simonjhall - Tue Dec 18, 2007 9:30 pm
keldon wrote: |
... haha, blatant Londoner ^_^ |
You gotta be tough when you ride that central line at night ;-)
http://www.urbandictionary.com/define.php?term=safe
EDIT: I'm trying to wean my friends onto "get in", but people look at me like I'm an idiot when use it.
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#147328 - sonny_jim - Tue Dec 18, 2007 10:24 pm
I have to admit I get a few stares when I say "Cheers Boss" to Bus drivers, newsagents etc anywhere outside of London.
Sound!
#147370 - Mrshlee - Wed Dec 19, 2007 8:44 am
sonny_jim wrote: |
I have to admit I get a few stares when I say "Cheers Boss" to Bus drivers, newsagents etc anywhere outside of London.
Sound! |
I've been bringing back "Cheers Chief"
Only more older bus drivers seem to enjoy that.
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#147379 - Samslime - Wed Dec 19, 2007 11:32 am
simonjhall wrote: |
Hiya,
I'm trying to get the first version of the game out within the next couple of weeks and I need the help of a few people to try and break what I've made so far. Any takers?
What I really need. (People to):
- play through the game and see if the 'game' is playable, ie ensure there are no show-stopping bugs
- make a note of stuff that's not right - eg something that's corrupted, something that's not drawn, a sound that's not played, 'interesting' messages on the console etc
- try and crash it.
Whatchu need:
- an inbox which is large enough to take several one megabyte emails
- the ability to reply quick enough to make it worthwhile ;-)
- time and patience to play through the game over and over
- a slot-1 FAT device and a slot-2 RAM device with a minimum size of 16 megs
- the Quake 2 data files
- knowledge of the game and how to complete it
Any volunteers?
Thanks!
PS: no idiots. |
Hi i will be glad to be a quake2 tester.
#147516 - thebladeofsoulz - Fri Dec 21, 2007 11:46 pm
Sure, why not, I'll put my new SuperCard to good use.
#147517 - simonjhall - Fri Dec 21, 2007 11:59 pm
Do you have a slot-1 card to go with that, or just the supercard?
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#147529 - Mrshlee - Sat Dec 22, 2007 7:20 am
I know you dislike the idea of having to tool to resize/rerender/recompress all of the Q2 files BUT
How much of a performance increase would you expect to grab from this? If every model/texture/sound and blah was in a more native "power of 2" setup for the DS?
Quake/Quake 2 is generally 3 packaged files and with a CRC check.. the process should be fairly simple/idiot proof.
I think this should be given some serious discussion to help.. If the speed gain is of a respectable amount.
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#147537 - simonjhall - Sat Dec 22, 2007 12:11 pm
Tbh I think the differences in performance would be quite minor, eg by rescaling textures and resampling sounds.
What I do think would be useful however would be to take the original game maps and carve them up into lots of smaller ones, reduce the number of non-playable objects (space.bsp is excessive) and also rework the models and build LODed low-poly versions of them, for rendering in the distance.
...not too sure we can do that with a tool...someone needs to get in there with a map editor...but then the assets can't be redistributed!
It'd be interesting to see if I could get a copy of the (say) N64 or PSX assets :-)
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#147596 - thebladeofsoulz - Mon Dec 24, 2007 4:02 am
I have a NoPass to boot it up.
#147602 - Tikker - Mon Dec 24, 2007 4:56 am
i sent a PM, but thought I'd mention here as well, I'm available to test
#149993 - Ultima2876 - Mon Jan 28, 2008 5:21 pm
I can test too if you still need testers. email is ultima2876 at gmail dot com :P
I can test on a CycloDS, and if you have any multiplayer stuff to test I can do so as I have 3 DS's (2 lites, one normal) and 2 CycloDS cards.
I also live in a house with other people who have similar equipment sets so mass multiplayer testing is possible too :P
#149994 - Tikker - Mon Jan 28, 2008 5:26 pm
you need a slot2 card with ram (ez flash 3-1, m3 lite, etc)
#149999 - simonjhall - Mon Jan 28, 2008 6:15 pm
'fraid I've got enough testers to handle at the moment, thanks! However I'll defo get back to you once it's time to mess around to networking :-)
(btw there will be NO networking in the first release of the game)
(btw2 tikker's right - you will need a slot-2 RAM card)
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