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Help Wanted > DS CAD

#154612 - SG1anubis007 - Sat Apr 19, 2008 5:31 am

Will it be possible to develop a simple 3d creation and editor tool for the ds that allows basic CAD functions for simple shapes and the ability to pan 360 degrees around the objects.

#154626 - silent_code - Sat Apr 19, 2008 1:51 pm

it would be possible, but would it be practical? how many people would use it?
it's a question of cost (time) and payoff.
but, yes, i'd like to see such an application, too. ;^)

#154640 - SG1anubis007 - Sat Apr 19, 2008 6:26 pm

it would just be a fun app to play around with and make creations. I'm not sure if you have ever seen lego cad 3d which is a similar homebrew app, but it won't work on the r4 and it uses only legos and there is no 360 degree rotation.

#155059 - max_index - Thu Apr 24, 2008 5:58 pm

I agree with silent_code, a simple CAD tool wouldn't be of use to a lot of people. On the other hand, I had the idea of a 3D sculpting app (see here for example). The touch capability would make it quite interesting and unique to the DS... Imagine a portable 3D sculpting tool!

Unfortunately the NDS low 3D and float performance would make it quite a challenge to code. I may want to give it a shot one day, though. :)

#155064 - nsm333 - Thu Apr 24, 2008 6:20 pm

max_index wrote:
I agree with silent_code, a simple CAD tool wouldn't be of use to a lot of people. On the other hand, I had the idea of a 3D sculpting app (see here for example). The touch capability would make it quite interesting and unique to the DS... Imagine a portable 3D sculpting tool!

Unfortunately the NDS low 3D and float performance would make it quite a challenge to code. I may want to give it a shot one day, though. :)


me too. but, it would be very simple. maybe we could use the pressure sensitivity to "mold" like clay.

#155068 - SevenString - Thu Apr 24, 2008 6:53 pm

I easily imagine a simple touch-screen based 3D asset editor.

It would be cool to create new 3D objects and animations (even characters) while you're on the go, saving them to your flash cart, then later integrating them with your game or application.

If it saved and loaded data in binary DS display lists, that would be pretty sweet. Then it would be fairly future-proof, since the format is already defined.


I once saw a full version of Blender running on a PDA, so a little 3D modeling/animation tool on a DS shouldn't be out of the question.
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#155069 - nsm333 - Thu Apr 24, 2008 6:56 pm

blender? that would be going a little far. this would be have to be very simple. (i think) but, saving models would be good. maybe we should actually try this. (maybe i should shut up...)

Last edited by nsm333 on Sun Apr 27, 2008 12:40 am; edited 1 time in total

#155070 - silent_code - Thu Apr 24, 2008 7:03 pm

you would probably need extra ram (for blender like software) and zbrush or anything in that direction would be out of the way, as simply diplaying a *reasonably* (and usefully) tessalated model would already be a problem.

well, you still can write a software renderer for that, but... (yeah: but...)

i'll leave it at that. ;^)

what i can imagine is some sort of *extreme* low poly modeller and animator (for "boxy" characters, like in resident evil for the PS).

saving to the hw's native "format" wouldn't be something i would advise. simply because modelling and animation software is so much more than a simple display list renderer, thus needing additional information. ;^)

saving to milkshape's binary format (it's quite popular and supports all needs games have) would be reasonable, i guess.
he, he, MS3D:DS <lol> ;^D

#155074 - nsm333 - Thu Apr 24, 2008 7:23 pm

lol. yeah. well, someone can look into it.

#155087 - tepples - Thu Apr 24, 2008 9:41 pm

silent_code wrote:
what i can imagine is some sort of *extreme* low poly modeller and animator (for "boxy" characters, like in resident evil for the PS).

Given that the DS and the PS1 have similar capabilities w.r.t. triangles per scene, that might be useful.

Quote:
saving to milkshape's binary format (it's quite popular and supports all needs games have) would be reasonable, i guess.

It appears to be documented.
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#155089 - silent_code - Thu Apr 24, 2008 9:50 pm

quite right about that, mr. tepples. :^)
there's also a nice loader example for the format. ;^)

#155101 - SG1anubis007 - Fri Apr 25, 2008 12:31 am

WOW, lots of posts. I would love to see this app so let me know if you would like to start it. I may be able to do some menu graphics. Just tell me what you kneed In addition it would be unbelievably cool to have a sculpting app like in the previous post.

#155108 - silent_code - Fri Apr 25, 2008 2:06 am

forget about sculpting... that would need too much detail to work with. even with adaptive subdivision surfaces the graphics would be too heavy to handle the detail needed to be usable. now that was a nasty sentence. it might need some *sculpturing*. ;^P (not making fun of anyone!)

#155238 - SevenString - Sun Apr 27, 2008 1:07 am

My point wasn't about putting something as powerful as Blender on a DS.

Let me repeat what I said more clearly:

If a full-featured modeling and animation app like Blender can run on a PDA, certainly a simple little specialized modeling app could be done for a DS, right?

Clear?
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#155239 - silent_code - Sun Apr 27, 2008 1:12 am

NOTE: sculpturing != modelling <- i was referring to a zbrush/mudbox like program (thus, sculpturing) in my previous post, not a modeller/animator.

@ 7S: clear. just as i wrote, something lightweight as MS3D should be doable. :^D

#155240 - SevenString - Sun Apr 27, 2008 1:20 am

silent_code wrote:
NOTE: sculpturing != modelling <- i was referring to a zbrush/mudbox like program (thus, sculpturing) in my previous post, not a modeller/animator.

@ 7S: clear. just as i wrote, something lightweight as MS3D should be doable. :^D


sorry, sc. I was responding to a post further up, not yours. I forgot to include the quote. lol
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#155241 - silent_code - Sun Apr 27, 2008 3:07 am

@ 7S: that note wasn't directed at you, no problem. i totally agree with you. ;^)