#155494 - (sniper) 109 - Wed Apr 30, 2008 3:11 am
if you check you tube you will see my "doom 3 ds demo3" on that site but some will say your not cus he already has a membership well heres the story i accidentally deleted the activation email that was sent to me on this site so i had to make a whole new email and if u check FANADICALCOWHEAD's page you will see "my name on skulltag is (sniper) 109 but thats not why im here.
im here to recruit anyone that is able to create quake engine if anyone can make a quake engine that uses .wad files instead of .pak file then pm me and we will talk please check my doom3 ds vid
http://www.youtube.com/watch?v=aM1Qr5PvIMo
#155527 - sonny_jim - Wed Apr 30, 2008 5:57 pm
/me dons Spelling Nazi Hat
Ever heard of punctuation? It's those funny looking things that look like , and . If I read your posts out loud I'd probably pass out due to lack of oxygen intake.
/me removes hat
Anyway, your best bet of getting Doom 3 on the DS is to probably use simon's excellent QuakeDS port and using a Doom3 .pak for quake, if one exists. I think that video is just doing similar with DoomDS.
#155537 - (sniper) 109 - Wed Apr 30, 2008 7:34 pm
ya thats the thing i cant edit pak files i dont know how and i dont really want to learn.
so Simon if you check out this comment then please help me out,cus i really want a quake engine that reads .wad files instead of .pak files.
#155542 - sonny_jim - Wed Apr 30, 2008 8:44 pm
EDIT: If you can't be bothered to learn .pak files, why should someone bother helping you?
#155545 - silent_code - Wed Apr 30, 2008 9:06 pm
you stole another projects name. an all original fan made doom 3 ds is being actively made by another team, for about two years now. that's not cool.
NOTE: it takes so long, because they are making their own engine and tools... your post reads like you want someone to program you a quake style game engine just like that! come on! that's not a task for a weekend or two! btw: D3DS emerged from the never completed / released fan made doom (64 style) ds project (don't confuse it with ds doom!)
you better not continue what you started on youtube: asking others to code the hard stuff for you. replacing graphics is easy, programming is not. that's not cool.
all in all, that makes me a sad panda.
btw: there are .pak editors for q1 & q2... for free. you could always try to port one of the "advanced" doom engine ports... or read the code of q and code your own .pak support...
ps: punctuation is cool.
EDIT: to get this clear, i don't want to pick at you. you just have to realize what you are doing is not goint to be accepted by (i assume) anyone. that's what i want to tell you: wake up! you're daydreaming. try to start *working* instead of searching some fool that will do the hard work for you (anyone knowing *how* hard it is will not join you). trying to do things on your own will bring you more in live. although, that is just an advise you may follow or not.
... and stop stealing project names, when you clearly are aware of the (by far older) project! again, not cool. rename it to something like DooM 3 (Weapons) Mod for DS DooM or something.
Last edited by silent_code on Wed Apr 30, 2008 11:17 pm; edited 3 times in total
#155554 - simonjhall - Wed Apr 30, 2008 10:17 pm
<exhales loudly>
I'd normally give some kind of sarcastic and mildly-funny answer here but for once I'm not going to bother. That doesn't really get us anywhere!
So, some questions:
- why are you so desparate that it'll load wad files? You know that wad is just a container for game assets (in the context you're talking about) such as textures, right? Pak is just a container format too, it's just that it's relavent to Quake here. It's the assets you should be interested in, not the file type.
- do you already have a wad file (made by someone else) that you just want to play "in a 3D game" or something? ie you can load it in Doom, but it's just a bit too 2D for you?
- why do you not want to do the work yourself? That's where the fun comes from, y'know? Making your own stuff is great, and getting recognition for it is just awesome!
So I ain't gonna write any code for you, and I won't help you make any game mods (as I honestly don't know how to), but if you do make a mod/TC for Quake (on the PC) but it refuses to run on the DS (assuming you've read the instructions on how to load mods) then I'll try my best to help you out. How's that?
EDIT: and to reiterate the other guys here, punctuation is definately cool. And please learn how to use your/you're properly!
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#155575 - (sniper) 109 - Thu May 01, 2008 2:44 am
simon i know how to edit wads but not pak files and i really dont want to learn like that message i sent you around march on you tube and you said "qiake ds does int work with doom asset" so why cant it? most of the doom ports are based of the quake engine like skulltag zdoom jdoom etc.
and the thing about"me having FANADICALCOWHEAD's game well guess what im FANADICALCOWHEADif oyu want prove ill even send you a message to prove it.
#155577 - Alphanoob - Thu May 01, 2008 3:14 am
I don't think that anyone besides you has said "FANADICALCOWHEAD" (notice that I closed my quotations), so how do you know that they are even talking about the said user? And seriously: if this is "your project" then why would it be in a format that you don't understand to start with? I personally try to make anything that I code something that I know how to code...(although I don't have much experience yet, I am sure that much would be obvious to anyone). That is all I wanted to say.
**And I totally agree that punctuation is cool. (!.;',?:""())**
#155584 - HtheB - Thu May 01, 2008 4:01 am
silent_code wrote: |
btw: D3DS emerged from the never completed / released fan made doom (64 style) ds project (don't confuse it with ds doom!) |
Yeah.. what happened actually to it?
http://dual-soft.com/doomds << I still know this site was the official one, though it's closed and dissapaired
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Donations are welcome ^^
#155588 - simonjhall - Thu May 01, 2008 7:55 am
(sniper) 109 wrote: |
simon i know how to edit wads but not pak files and i really dont want to learn like that message i sent you around march on you tube and you said "qiake ds does int work with doom asset" so why cant it? most of the doom ports are based of the quake engine like skulltag zdoom jdoom etc.
and the thing about"me having FANADICALCOWHEAD's game well guess what im FANADICALCOWHEADif oyu want prove ill even send you a message to prove it. |
OMG.
simonjhall wrote: |
<exhales loudly>
I'd normally give some kind of sarcastic and mildly-funny answer here but for once I'm not going to bother. That doesn't really get us anywhere! |
Well here comes the original answer: I am not going to write a game for you. I don't know if the reply I sent to you via VT two mins ago went through (page time out) but I don't care what your user name is, there's still no way I'm writing a game for you. And it's not just because you can't punctuate - I wouldn't write a game on a whim for 99% of the people on here! Nothing personal, but if I'm not getting paid for it and it doesn't sound fun, why bother? However in this case I think you're lazy ("and i really dont want to learn" is really encouraging me to help you) and that's another reason why I won't write anything for you.
Also, if you are "FANADICALCOWHEAD" your YouTube profile says you're 26. I could understand text like this coming from a child but WTF?! I'm 24 and I would feel stupid typing like this!!!!1111one
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#155593 - silent_code - Thu May 01, 2008 11:31 am
HtheB wrote: |
silent_code wrote: | btw: D3DS emerged from the never completed / released fan made doom (64 style) ds project (don't confuse it with ds doom!) |
Yeah.. what happened actually to it?
http://dual-soft.com/doomds << I still know this site was the official one, though it's closed and dissapaired |
it's still being developed, but the guys don't like to act noobish and post a video of every like of code they write... ;^D
the page, that offered them space for the site closed down, so since then there was no project page.
well, the project shifted from a doom 64 style to a doom 3 style game and proprietary engine and tools are being developed, so this takes time. also note, that they are just a team of two (programmer and artist) guys who also, like most of us, have a real life, too. :^) the posts on youtube have a bit of information on it. look for "doom 3 ds"... which brings me to the next topic:
(sniper) 109 wrote: |
im not stealling anything infact they know about my project |
knowing about it isn't equal to accepting it. i guess given that they are in their mid 20s, they don't bother much about you. and clearly you pissed them off a bit by asking if the already busy programmer could write you an engine "just like that" as that is *obviously* no big deal! every school programming class kid has to write a game engine, right?
i don't think they are very happy with your name stealing... they simply don't whine, because they don't see any threat from your project. they are probably laughing about you. get real, kid!
talking about "kid":
simonjhall wrote: |
Also, if you are "FANADICALCOWHEAD" your YouTube profile says you're 26. I could understand text like this coming from a child but WTF?! I'm 24 and I would feel stupid typing like this!!!!1111one |
his voice rather sounds like he's 15 or even 12 or something and i totally agree with your post! the guys on YT also told him to at least use minimum punctuation! ;^D i read about the irlen syndrom (tepples?) and stuff one of them posted and i think it is a very valid point.
hey simon lets make agame that is called duke nukem forever you write the engnie and game adn i go get the beer ill be back in 15 min then we can strat to make levels adn play by teh end of the day lol that so kicks ass i am soooo excited were haxorz lol
this is soooo stupid.
#155601 - simonjhall - Thu May 01, 2008 2:04 pm
silent_code wrote: |
hey simon lets make agame that is called duke nukem forever you write the engnie and game adn i go get the beer ill be back in 15 min then we can strat to make levels adn play by teh end of the day lol that so kicks ass i am soooo excited were haxorz lol
this is soooo stupid. |
omg omg that wud be soooo cool maybe'by the end iof tthe project (ten years after starting devlopment) well be able to spell your! then we could win a neoflash compo!
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#155616 - (sniper) 109 - Thu May 01, 2008 9:26 pm
point is i dont know shit about source code editing or pak editing,and one of the messages you sent me once said "i cant explain how to do that in five minutes" so heres my question:do i need a program to edit codes?so simon wtf do i do then,wait until skultag ds comes out if it ever does and im 14 and the reason it says 26 is because i wrote a random number a random name and random everything got it, get it, good:)
#155617 - sonny_jim - Thu May 01, 2008 9:33 pm
(sniper) 109 wrote: |
The point is I don't know shit about source code editing or pak editing. One of the messages you sent me once said "I can't explain how to do that in five minutes". Do I need a program to edit codes? Should I wait until Skultag DS comes out? (if it ever does).
I'm 14 and the reason it says 26 is because i wrote a random number, a random name and random everything. Got it?, good:) |
Fixed
Seriously, try reading your posts out loud and you'll see what I mean.
Double space after full stops, single space after comma's and question marks. It all makes it easier to read and thus people are more likely to help you.
#155618 - simonjhall - Thu May 01, 2008 9:36 pm
Sorry, I'm not really following this. Can I get a summary of what's going on? (I'm serious, not taking the piss)
Btw why is it me who this is all directed to? You want Doom 3. I did Quake 1 and Quake 2. You have a Doom mod. Where do I come in here? None of these games are compatible with each other. I'm not writing any code for anyone.
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#155621 - sonny_jim - Thu May 01, 2008 9:50 pm
Sorry, that would of been my fault. I mentioned your name in post two, I think it was.
#155623 - simonjhall - Thu May 01, 2008 9:56 pm
Ah! I'm directing menacing looks westward ;-)
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#155625 - silent_code - Thu May 01, 2008 10:17 pm
hey simon the game is done but wolrd is not ready put all game data and surces on floppy will send you with mail
if you dont have quake 4 done by tomorrow your not a god hxr sorry i dont meen to be meen but thats live get over it i rule you not i have made duke nukem forever twice you none
btw im better than chuck norris
@ FANATICALCOWHEAD / (sniper) 109: no, seriously kido, go and start learning programming and stop claiming stuff. buy a programming and a grammar book. sam's series is ok-ish. feel lucky you're still in school: try to learn as much as possible, you'll be needing it later, especially when "doing computers", because logic, math and language are the key to success here. the "hello world!" of programming advises: start *small*!
i'm out.
#155642 - (sniper) 109 - Thu May 01, 2008 11:57 pm
i see your confusion now what im saying is that i want to know how to edit source codes what i was planing to do was edit your quake1 engine and turn it into an advanced doom engine
#155644 - silent_code - Fri May 02, 2008 12:19 am
who is confused? not us! excellent!
dude, you first have to learn basic programming before you learn how to edit such most excellent and complex games like quake or doom, dude!
editing and creating "source codes" is also known as "programming"! excellent!
but before you get to start coding, you first need to get your grammar right, because an excellent compiler will allways shout at you (most understanably), if you keep *not* putting those semi-colons (;) at the end of the lines and some excellent commas (,) between commands!
i mean, dude, those are basic language elements in any language (when ; is a full stop, dude), yet you don't what to get them right, dude! how confused is that, dude? wow, dude! most confused, dude!
dude, get some excellent book on programming and try to educate yourself or forget about it, dude! and yes, you won't be taken seriously as long as you try to be haxor by not using those aforementioned excellent language basics, man! "." and "," totally rule, dude! yeah!
party on, dudes!
#155649 - (sniper) 109 - Fri May 02, 2008 1:49 am
what im trying to say is how do i edit source codes?
#155657 - sgeos - Fri May 02, 2008 5:03 am
(sniper) 109 wrote: |
what im trying to say is how do i edit source codes? |
Open them up in a text editor (not a word processor) and modify them like any other file.
silent_code wrote: |
an excellent compiler will allways shout at you (most understanably), if you keep *not* putting those semi-colons (;) at the end of the lines |
If your compiler compiles a language with C-like grammar, this statement is correct.
-Brendan
#155665 - simonjhall - Fri May 02, 2008 7:46 am
(sniper) 109 wrote: |
what im trying to say is how do i edit source codes? |
You can edit the Quake source in any normal-ass text editor (hell you could even do it in Word if you wanted to). However I would not recommend doing this on the QuakeDS sources. If I were you I'd download the original Quake source from the id site and then modify it. That way you can use all the proper debugging and profiling tools that a PC has.
If you can do that, then you can roll your changes into QDS.
_________________
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#155670 - silent_code - Fri May 02, 2008 11:34 am
sgeos wrote: |
If your compiler compiles a language with C-like grammar, this statement is correct. |
yes, you are right. but we all agree we are talking about quake ds here and as *most* of us know what they are talking about, this implies the use of c. :^D
btw: some guys at a german university ported q2 to java and it ran at about >95% speed of the c code! excellent! ;^D
#155695 - (sniper) 109 - Fri May 02, 2008 9:59 pm
thanks for the info Simon i appreciate it
#155697 - Alphanoob - Fri May 02, 2008 10:11 pm
I think we should have him look at that post I made forever and a day ago in NDS DEVELOPMENT. You know, the one about tile graphics where we totally drifted off topic and ended up pming back and forth instead?That might inform him of about everything you guys are trying to tell him here.
#155702 - silent_code - Sat May 03, 2008 12:02 am
@ AN:
i hope for him that i'm wrong, but honestly i think he really doesn't want to learn, but to impress people. he obviously doesn't give a tihs about informing himself, what is shown by this use of words and the fact, that the ignores just every advise or constructive criticism posted in this thread!
he doesn't want to learn, he want's to copy and paste and then tell everybody "i did it" (maybe even add "by my self").
that's crap. i'm not helping anyone *that* ignorant! i mean, did you see he just reacts to simon? is it because simon ported "the quake bros."?
well, if he wasn't that ignorant, he would already be learning basic programming in c/c++ (i would have given him all the info right away, if he had asked - in a read- and understandable form!). you most certainly know what i am talking about, don't you? ;^D
/ AN
#155746 - (sniper) 109 - Sat May 03, 2008 8:13 pm
what advise did u give heres what all people said "sorry we cant help you to bad do it yourself" then i asked how then you gave me what i needed and i learned.And if you look at the title of the this forum it says "help wanted"
ya "HELP!!!!!!!!!!!!!" i told you what i want and said "i int gonna learn how edit quake cus i dont want to" thats my choice. NOW IF YOUR NOT GONNA HELP THEN LEAVE AND NEVER COME BACK
#155747 - Alphanoob - Sat May 03, 2008 8:31 pm
silent, I know exactly what you are talking about, lol.
(sniper) 109... I hardly know what to say to that last post... people have been giving you advice this whole time, but guess what: you have to follow the most basic advice before getting on to the more advanced bits, I should know. They have been giving you the only advice you are ready for, which was simply put oh so many times; "learn basic C++ then come back." You were so busy confusing yourself and everyone else on this thread that you missed it completely. Not their fault. I seriously try not to get ranty on forums, but honestly kid, if I had a dollar for every bit of advice you missed on this thread, I would be rich.
ps: contrary to what you may think, people aren't here to be jerks. A lot of people here are very helpful, and all you need to do is ask nicely without pissing everyone off with rude comments to the people trying to help. If you look around, you will see that people like tepples and silent_code are *actually* trying to help. And if you only *really* want to speak with one person, then pm them instead of ignoring the rest of the people attempting to reason with you. Now I will sit back and watch this post go in and out of your brain, then go insane trying to explain it to you afterwards... why do I let myself be sucked into these things?
(also, the sam's series of C++ books is really helpful, I know, as I also still have a long way to go on my road to real programming. The difference is, I admit it and accept help.)
EDIT
Quote: |
LEAVE AND NEVER COME BACK |
boy, you really are great at making friends aren't you?
#155748 - tepples - Sat May 03, 2008 8:35 pm
As I understand it, "help" doesn't mean ask someone else to do all the work for you unless you are waving money around.
_________________
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-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#155750 - Alphanoob - Sat May 03, 2008 8:42 pm
Judging by my poll and the way this thread is going, the four people that would have actually considered helping probably want to shoot his head off and or run in circles screaming and or claw their eyes out right now with the rest of society. He should really look at the results to see what he is getting himself into, lol. I did say it would help some people
*ahem* points at sniper inconspicuously*ahem*
ps: @sniper: being able to change someones code around is fun for a while, but is nothing compared to how glorious actual programming can be. That is why forums like this are made. Your plan is probably
Doomed/\3 if you didn't know that progs were edited using a text editor. "Hello World!" (hint hint)
#155752 - silent_code - Sat May 03, 2008 9:38 pm
ok, straight into your face. you need:
1) a brain
2) a pc / mac
3) an OS
4) some form of energy to power the hardware
5) some text editor (like porgrammers notepad, notepad, vi, whatever)
6) source code (no "s"!)
then you can edit source code. was that clear enough? waht's next? maybe you also want to know how to "*compile* souce code" to make an executable? i don't know!
what you actually lack the most is the ability to ASK! AND GET YOUR DAMN SPELLING RIGHT, KID! this can't be repeated often enough, can it?
i mean, i'm neither a native speaker, nor am i living in an english speaking country (never have been - in fact i don't even live in my home country), but still my posts are at least a KAZILION times more read- and understandable than yours!
also, i think you didn't get the whole concept of asking for help at all! just like tepples wrote, nobody with the skill to do it, will help you if you keep asking like that and treating people that way.
do something about it or delete your account right away, because you already scared away those people who were willing to give you ANY sort of advise. the sole reason i am still posting here is to HELP you getting help! still you treat my like poop. NOT GOOD!
SO:
1) get your spelling and wording right! at least to a "normal" readability level (as you might have noticed, i don't use capitals where they should be. i don't think it hurst much, as it is about the only thing i omit.)
2) repost your request by editing the original post (and make a note that you did) or create a new thread with a clean and polite request for a fellow coder for a DS doom mod with doom 3 contents (or what ever, just don't call it doom3ds, that might spawn negative opinion on the *actual* doom3ds project - anything else would be selfish and ignorant - what would mean "bye, bye help!" for you [i'm not just talking about myself here!])
3) try to learn simple things first before attempting such hard tasks! try to find a coder (programmer) for a small platformer game. that means, if you really don't want to learn programming.
well, if you find someone, you'll be making artwork and content in general, i assume.
what ever you do, start small and try to finish what you started.
maybe then, you can start to think about going into the DooM modding direction.
i hope that helps. again, i'm not being offensive (at least i honestly try not to be), but in fact i'm trying to help you here!
greetings @ all.
ps: am i right, that what you said about the D3 style PDA "nearly working" is an outright lie? if that's rigth and you confess it here, there might be hope for you. i just can't imagine how you can get such a thing "nearly working" without the knowledge of how to edit source code. (????)
that's what i'm talking about:
FANATICALCOWHEAD(YouTube) wrote: |
well i have big news i dont want to be know as a rival or someone who is arogent but the doom3 that im making might be a threat to the survival of your game but i dont know yet all i know is that the prboom engine will be push to its limits with 3d models also not 2d models im talking real 3d for all things exept enemys in the game but i really dont want to engage in some huge war i just want to make everyone aware of the power my doom3 will offer so far i have the uac pda working |
i mean, come on?! what "secret" do you have? this looks a lot like daydreaming and the DooM3DS guys *obviously* know that.
"... for not all hope is lost, child."
#155759 - Alphanoob - Sat May 03, 2008 11:24 pm
Don't get me started on the grammar of that little post that was just quoted... I *am* a native English speaker and just so happen to be in an Honors English class. It makes my eyes burn, but I guess I will stick with my normal policy for forums: loosen up the proper 3n61!5h and get on with
1!f3, lol. (it does seriously bug me though, and going with the general concensus I will say this: I KNOW YOU NO TALKEY GOOD! Fi6UR3 i7 0U7!!)
-And yes, I did just use numbers for letters and you did all understand it perfectly, lol.
-I gotta avoid getting up at 5:00 AM whenever possible, it seems to make me ranty and aggressive toward snipers.
#155797 - (sniper) 109 - Sun May 04, 2008 2:13 pm
ok this doesint look very good so sorry if i was so aggresive and sorry for any displessure i may have caused you so sorry no hard feelings
#155799 - (sniper) 109 - Sun May 04, 2008 2:29 pm
and one more thing i hope you did int take what i said personally , im just tired and i though you were just repeating what i said (i only read about half the post) so my point is i don't want to get anyone upset but this is im going to say i cant code cus i cant put 1% of the effort Simon or you or anyone for that matter into coding and i don't have any patience and im wad editor not pak editor i tried pak editing once and i fucked so bad that the game didint even lunch so bottom line is i suck and if you or anyone else can just this for me then the whole title pic will say "create by"Silent_code" or "Simon J Hall"
or whoever does this for me and if it takes 10 years i dont care and if you want me to do a part of it just dont me the bad guy and i will do any small part of the coding and sorry if i was been an ignorent asshole so once again sorry
ps i know grammer is shit but i suck at english im only good at math and sports
#155800 - silent_code - Sun May 04, 2008 3:18 pm
(sniper) 109 wrote: |
ok this doesint look very good so sorry if i was so aggresive and sorry for any displessure i may have caused you so sorry no hard feelings |
should read something like:
Quote: |
ok, this doesn't look very good. [so, (using it here and in the next sentence is a sign of bad writing style. that would lower the "style" grade in school!)] sorry if i was so aggresive and sorry for any displessure i may have caused you.
so, sorry no hard feelings. |
the next post is unreadable, sorry.
i can't think of anyone willing to read any of your post anymore. they might cause eye and brain damage. not funny, if you know how being blind is like (i know!)
minimum "effort" (this word is *overkill* in this context!) on your side will benefit you a lot. you sure know how to place full stops (.), don't you?
EDIT (this reduces double posts - yes, that was a *hint*):
yes, it is important to read the whole post when it's an answer to something you asked...
so, technically you just said you will give the project up, as obviously nobody will do all the work for you (this isn't an offense, it's simply the truth!)
i know other people of your character type and i totally can imagine how you "feel". you know your flaws (noone is flawless), so try to improve yourself. those issues could possibly be the root of some problems and sadness in your later life (think of relationships), so try to fix yourself in time.
try to become more patient, look for self motivation and give all you can to achieve your goals and dreams. live in the now and *do* things for the future and don't spend all your time int the "now" by imagining the future, yet not doing anthing to progress in time.
also, try to be helpful and to make people you care about happy. it's all about wanting things and giving your best when doing them. sometimes you'll fail, but "you can get it, if you really want" (in time).
... just my personal advise.
Last edited by silent_code on Sun May 04, 2008 3:38 pm; edited 2 times in total
#155802 - simonjhall - Sun May 04, 2008 3:28 pm
I go away for one day and miss all the action!
@sniper: I think that last message of yours was the most legible one you've done so far - really. Well done!
I think you need to learn how to do pak editting. Although I don't know how to do this (as I told you via youtube) it can't be rocket science so persevere and find out why you had problems doing it before. There have to be hundreds of tutorials on this online, so I doubt it will take you too long.
Remember: I'm not writing any code for you (tepples hit that one on the head with the money gag! :) so it's either Doom and wads for you, or Quake and paks. Sorry.
_________________
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#155804 - silent_code - Sun May 04, 2008 3:39 pm
@ simon: to quote a certain Mr. "Carmack": "i *am* a rocket scientist"... ;^D
also, i totally agree with your last post, even though his last post was still a mess! well, as they say: improvement is improvement is... so, there's hope. ;^)
#155805 - simonjhall - Sun May 04, 2008 3:44 pm
silent_code wrote: |
also, i totally agree with your last post, even though his last post was still a mess! well, as they say: improvement is improvement is... so, there's hope. ;^) |
Gotta take what you can get I suppose!
_________________
Big thanks to everyone who donated for Quake2
#155808 - Alphanoob - Sun May 04, 2008 4:07 pm
I just watched a whole thread go from "kill" mode to "try to help as best I can while I am not freaking out" mode... cool. You may have a chance at getting some help yet sniper... all you have to do is read these most recent posts carefully (And Fully!!!) and think about them. I may not be an amazing programmer, but I can tell you that many of the people on this thread really know their stuff. I am not feeling as ranty today... yippy!!!
#155814 - (sniper) 109 - Sun May 04, 2008 5:39 pm
do you know what zdoom is ? cus i think that would work very well with my idea or even porting skulltag il try my best to port one of those engines
but i dont what the speed of the game will be does anyone have an idea?
cus prboom is not powerful enough to support dehacked so heres what im thinking of doing comparing dsdoom & quake ds to skulltag or zdoom and rewrite the st or zd code.
so how fast will the game go on gmn?
#155815 - (sniper) 109 - Sun May 04, 2008 5:42 pm
this is my new forum if you have dsdoom here are some of my mods
http://dsdoommods.lefora.com/forum/
#155823 - simonjhall - Sun May 04, 2008 7:08 pm
#155830 - silent_code - Sun May 04, 2008 7:32 pm
(sniper) 109 wrote: |
do you know what zdoom is ? cus i think that would work very well with my idea or even porting skulltag il try my best to port one of those engines
but i dont what the speed of the game will be does anyone have an idea?
cus prboom is not powerful enough to support dehacked so heres what im thinking of doing comparing dsdoom & quake ds to skulltag or zdoom and rewrite the st or zd code.
so how fast will the game go on gmn? |
how do you want to port such complex code, without being able to program?
you are definitely running against a wall with this.
also, what is the problem with modding prboom, instead of porting another "advanced" doom engine? you may not understand this, yet, and i'm making no effort in explaining any further. i just hope some day you'll wake up. hope it's not too late then.
@ simon:
simonjhall wrote: |
Oh dear. |
you totally read my mind... "Oh dear." kid gone berzerk.
all this fancy new tech makes it easy to start things (which will fail) in the believe someone can do more than that person actually "can" do (tihs).
my approach is: code first, advertise in the end. i guess that's also the way the DooM3DS folks go, by not releasing videos and demos of every little test to generate hype, like some of those youtube posters demand. ;^D
there's a nice analogy with musicians. i seem to see that all newcomer (underground) bands have one thing in common: they are all good at posing on photos! even before the first rehersal, the internet is full of cool band pics and bios and blogs and whatnot!
crazy stuff, i say.
Last edited by silent_code on Sun May 04, 2008 7:42 pm; edited 1 time in total
#155831 - (sniper) 109 - Sun May 04, 2008 7:40 pm
prboom has alot of limitations, and by just recoding it would take alot more then just doing a direct port zdoom, and maybe take off a few features from the zdoom port would int really hurt the game. Zdoom is based off of quake so im guessing they will be at the same speed if i successfully code it (if not a total disaster)
#155832 - silent_code - Sun May 04, 2008 7:43 pm
(sniper) 109 wrote: |
prboom has alot of limitations, and by just recoding it would take alot more then just doing a direct port zdoom, and maybe take off a few features from the zdoom port would int really hurt the game. Zdoom is based off of quake so im guessing they will be at the same speed if i successfully code it (if not a total disaster) |
based on what? i mean, how do you do your estimations?
remember, i'm just TRYING to help!
you have NO CLUE what the hell you are talking about! do you know how long it took simon to port quake? and he's an excellent (and professional) programmer!
Last edited by silent_code on Sun May 04, 2008 7:53 pm; edited 2 times in total
#155834 - (sniper) 109 - Sun May 04, 2008 7:49 pm
sorry about all these double post's but how about you all just take a break and try some of my dsdoom mods and tell me what you think.
(keep in mind dehacked is tough to do)
#155845 - Alphanoob - Sun May 04, 2008 8:31 pm
Dude, you gotta stay on one topic. Every time we get into your absolute and total lack of program ming knowledge (yes, I did just make fun of you saying would int rather than "wouldn't" or "would not".) you change the subject. This is half the reason you are making it so hard to help. We are talk ing about a port, not a mod. There is a big difference. A mod is what I did to my halo 2 maps back in the day, a port is what simon did. Guess which one requires lots of programming knowledge. Yeah, I bet you can guess why I modded Halo 2 rather than ported it, huh. I found it easier to download a program that would allow me to edit select traits rather than the whole thing. Just think about this.
-I am now out of fritos, and finding it hard to stay on this thread much longer right now. Be back later, hopefully with more food (this is another one of those movie-like threads).
#155855 - (sniper) 109 - Sun May 04, 2008 10:03 pm
uh i know the difference i just want a new port to run my mod ;^D
#155870 - silent_code - Sun May 04, 2008 11:22 pm
(sniper) 109 wrote: |
uh i know the difference i just want a new port to run my mod ;^D |
why?
ps: this thread is soooo damn stupid!
#155875 - tepples - Sun May 04, 2008 11:29 pm
It looks like the OP posted a revised request that looks more implementable. I'll close this topic for now in favor of the new one.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.