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Help Wanted > Pixel artist needed for new mobile game.

#164752 - Samurai Games - Mon Nov 17, 2008 5:19 pm

I am seeking a very talented pixel artist to work on my next mobile space shooter game... The artist should be a very talented guy with good 2D animation skills.

The game will use a very improoved version of the same engine used on my first mobile game "Comic Blast" : http://www.samurai-games.net/comicblast.htm which will help to make an amazing game in short developement time.

Animated cartoonish style is what I'm looking for, something like this:


[Images not permitted - Click here to view it] [Images not permitted - Click here to view it]

Generaly, the pixel artist will be responsible for creating about 10-20 animated sprites, 5 animated bosses and designing level maps -such cities and landscapes- (we won't use tiled maps system, since it's big performances consuming, we will rather use another system that I will describe later) Some other gfx are needed such explosions, powerups, items, splash screen, and text...

I am not telling it's gonna be a peace of cake, the work is very hard and it will take some time, but then we will gonna end up with a state-of-art game which we will be very proud of , and which will attract attention of big-publishers (meaning: big revenue) . a medium game quality will only get published by small distributors and the revenue won't worth the effort...

Also, we will need to support a wide range of handset's with diferent screen sizes, to enhance our chances for big revenue.... So all gfx should be resized and reworked 4 times, screen sizes range are : 128x128- 176x220- 240x320 and 416*340.

Againg, it's not going to be an easy work, but it will be a very good experience for both parties and hopfully will bring good money.

I will not be able to provide direct pay at the moment, what I can offer is about 20% of the revenue the game might generate, as well as gfx credits.

If interested, please email some examples of your work to :
info (@) samurai (-) games (.) net

Note: Topic will be closed when position is filled.
Thanks.

#164755 - tepples - Tue Nov 18, 2008 4:44 am

Samurai Games wrote:
Generaly, the pixel artist will be responsible for creating about 10-20 animated sprites, 5 animated bosses and designing level maps -such cities and landscapes- (we won't use tiled maps system, since it's big performances consuming, we will rather use another system that I will describe later)

That wouldn't happen to be the NeoGeo-style "everything is a sprite" system, would it?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#164759 - Samurai Games - Tue Nov 18, 2008 1:02 pm

tepples wrote:

That wouldn't happen to be the NeoGeo-style "everything is a sprite" system, would it?

Yes it would! :)