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Help Wanted > Calling all GBA Developers

#172328 - momojosoft - Sun Jan 31, 2010 5:29 pm

I am an android developer. My most successful Android apps are a couple of emulators (NES, SNES, and GBA). I am looking for any GBA developers who are looking to earn a little extra cash. I can easily embed your GBAs in a version of my app so your game is playable on Android Phones(Droid, Hero, etc). I will split all profits made on the Android Market with the GBA Developer. If you would like to persue this opportunity please contact me ASAP. This is a great time to be successful in the Android Market and some of the homebrew games I have found are just fantastic.

#172342 - Exophase - Tue Feb 02, 2010 4:16 am

I know someone who is selling a port of my GBA emulator on Android, and you aren't him. You could be selling a different emulator, but I find it less likely (no offense). Chances are better that you want to repackage the emulator currently being sold with someone else's game in order to make money off of it, or possibly you are doing your own port of the emulator. Since it's GPL I can't stop you from doing this, but if this is of concern to anyone then I encourage them to first ask you for evidence that it's your emulator that you're selling and not someone else's.

#172348 - headspin - Tue Feb 02, 2010 11:52 am

This is him here

http://andappstore.com/AndroidApplications/profile/428058
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#172350 - momojosoft - Tue Feb 02, 2010 12:54 pm

I can assure you that I am not selling your emulator. My emulator is written using the android ndk and JNI wrappers to incorporate it into Android Activities. I am not trying to steal anyones work if that is what you are assuming. Basically I have had good luck eith selling the emulator and thought there would be a few GBA developers who may want to bundle their roms with it to sell as an "Android Game". I get a percentage for bundling the rom and getting the resources/ menus/ help/etc published in the android app and the Rom developer get a percentage for all their hard work on hte rom. Its supposed to be a Win-Win situation I'm not looking to take advantage of anyone here.

#172351 - headspin - Tue Feb 02, 2010 1:45 pm

Did you write your emulator from scratch or port something like VBA?
_________________
Warhawk DS | Manic Miner: The Lost Levels | The Detective Game

#172352 - momojosoft - Tue Feb 02, 2010 2:22 pm

Its a port of another project. but the audio system was rewritten for use on android.

#172354 - Exophase - Tue Feb 02, 2010 6:29 pm

momojosoft wrote:
I can assure you that I am not selling your emulator. My emulator is written using the android ndk and JNI wrappers to incorporate it into Android Activities. I am not trying to steal anyones work if that is what you are assuming. Basically I have had good luck eith selling the emulator and thought there would be a few GBA developers who may want to bundle their roms with it to sell as an "Android Game". I get a percentage for bundling the rom and getting the resources/ menus/ help/etc published in the android app and the Rom developer get a percentage for all their hard work on hte rom. Its supposed to be a Win-Win situation I'm not looking to take advantage of anyone here.


You say you aren't selling my emulator, but you admit it's a port of another project; if it's a port of gpSP then you're selling my emulator. The only other open source GBA emulator is VBA, which is too slow for most Android phones, even Cortex-A8 or better ones. I have it on good confidence that what you're selling is gpSP.

You're free to sell it, but if it's under GPL then you'll have to release the source. Technically it might require someone buying it to push this, but I'm not afraid to pay your $1 asking price to get you to do this.

#172355 - momojosoft - Tue Feb 02, 2010 6:52 pm

Exophase wrote:
momojosoft wrote:
I can assure you that I am not selling your emulator. My emulator is written using the android ndk and JNI wrappers to incorporate it into Android Activities. I am not trying to steal anyones work if that is what you are assuming. Basically I have had good luck eith selling the emulator and thought there would be a few GBA developers who may want to bundle their roms with it to sell as an "Android Game". I get a percentage for bundling the rom and getting the resources/ menus/ help/etc published in the android app and the Rom developer get a percentage for all their hard work on hte rom. Its supposed to be a Win-Win situation I'm not looking to take advantage of anyone here.


You say you aren't selling my emulator, but you admit it's a port of another project; if it's a port of gpSP then you're selling my emulator. The only other open source GBA emulator is VBA, which is too slow for most Android phones, even Cortex-A8 or better ones. I have it on good confidence that what you're selling is gpSP.

You're free to sell it, but if it's under GPL then you'll have to release the source. Technically it might require someone buying it to push this, but I'm not afraid to pay your $1 asking price to get you to do this.


I never said it was a port of an open source project. I used to work for a commercial firm which dropped the project and let me pick it up. I am not looking to start trouble with anyone, I just thought some developers may like to make a little bit of money off their GBA games. If nobody is interested thats fine with me. I am not trying to show disrespect for this forum or its users, I just was looking for further opportunities and maybe help some developers that didn't have the Android Know-How in the process.

#172356 - elhobbs - Tue Feb 02, 2010 6:55 pm

I thought apple did not allow emulators... just curious really.

#172357 - kusma - Tue Feb 02, 2010 8:09 pm

elhobbs wrote:
I thought apple did not allow emulators... just curious really.

...How does Apple control Google's Android platform?

#172358 - kusma - Tue Feb 02, 2010 8:11 pm

momojosoft wrote:
I am an android developer. My most successful Android apps are a couple of emulators (NES, SNES, and GBA). I am looking for any GBA developers who are looking to earn a little extra cash. I can easily embed your GBAs in a version of my app so your game is playable on Android Phones(Droid, Hero, etc). I will split all profits made on the Android Market with the GBA Developer. If you would like to persue this opportunity please contact me ASAP. This is a great time to be successful in the Android Market and some of the homebrew games I have found are just fantastic.


If you are interested in doing some freebie (you might see it as promotion of the emulator, I dunno...), I guess I could give you permission to bundle the Shit Faced Clowns demos, given that they are distributed for free. I'd have to run it by the other copyright holders first, though.

#172360 - sonny_jim - Tue Feb 02, 2010 9:32 pm

What commercial firm would be stupid enough to develop a Nintendo emulator? I'm having trouble coming up with a single example that wasn't produced by Nintendo (Zelda on the GC for example). I've seen ones for Sega (the Megadrive/Genesis compilations on the PS2 is one), but none for Nintendo.
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Quote:

Would that be the internet driver for the program?

#172364 - Exophase - Wed Feb 03, 2010 12:19 am

momojosoft wrote:
I never said it was a port of an open source project. I used to work for a commercial firm which dropped the project and let me pick it up. I am not looking to start trouble with anyone, I just thought some developers may like to make a little bit of money off their GBA games. If nobody is interested thats fine with me. I am not trying to show disrespect for this forum or its users, I just was looking for further opportunities and maybe help some developers that didn't have the Android Know-How in the process.


A commercial firm was happy to drop a project and then let you sell it and collect the profits for yourself? No offense, but that's a little far fetched. I'm going to be doing some additional research into your emulator, if you don't mind.

#172365 - elhobbs - Wed Feb 03, 2010 1:20 am

kusma wrote:
elhobbs wrote:
I thought apple did not allow emulators... just curious really.

...How does Apple control Google's Android platform?
if you want to be technical... or read the post... or pay attention at all... err, yeah

#172370 - elwing - Wed Feb 03, 2010 7:17 am

sonny_jim wrote:
What commercial firm would be stupid enough to develop a Nintendo emulator? I'm having trouble coming up with a single example that wasn't produced by Nintendo (Zelda on the GC for example). I've seen ones for Sega (the Megadrive/Genesis compilations on the PS2 is one), but none for Nintendo.


any of the dubious chineese MP5 producer. all of them include a NES emulator and some starts to support gba... now I always through that theses emulator were simply ripped from the open source comunity... seen the respect theses company pay to nintendo or to some game creator...

#172378 - sonny_jim - Wed Feb 03, 2010 6:40 pm

Ah yes, forgot about the Chinese. In fact, I've heard of commercial released western games using OSS, I think there was one on the PS2 (they left the debug strings in some of the binaries so it was easy to spot). Others have been spotted by glitches that are emulator specific. Are there any emulator specific glitches in gpSP?

EDIT: It was Scummvm that had it's code stolen for an Atari game:
http://games.slashdot.org/article.pl?sid=09/06/24/1449254
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Quote:

Would that be the internet driver for the program?

#172381 - dantheman - Thu Feb 04, 2010 12:27 am

There should be a few, as I know Exophase said that the GBA emulator for the iPlayer "fails in very gpSP-specific ways" when it was released.

On a complete side note, I wonder if ZodTTD provides the source for his port of gpSP to the iPhone. Shame he's started charging for almost all the emulators he ports now.

#172382 - Exophase - Thu Feb 04, 2010 2:38 am

dantheman wrote:
There should be a few, as I know Exophase said that the GBA emulator for the iPlayer "fails in very gpSP-specific ways" when it was released.


Kingdom Hearts is a quick test.

dantheman wrote:
On a complete side note, I wonder if ZodTTD provides the source for his port of gpSP to the iPhone. Shame he's started charging for almost all the emulators he ports now.


zodttd and I have an agreement allowing him to close the source (I make half the profits from the iPhone sales.. it's a pretty embarrassingly large amount of money actually).. last I asked he wasn't selling any other emulators outright, just taking donations. Should I ask again?

By the way, it's not just iPlayer, it's also various PMPs, including the Dingoo.

#172413 - dantheman - Fri Feb 05, 2010 2:38 am

Didn't know the Dingoo used gpSP as well, that's new to me. Though it does validate the theory that the SNES emulator included in the upcoming SCDS:Two will be the Dingoo one.

As for ZodTTD, he charges for nes4iPhone ($5, since launch) and snes4iPhone ($6, only recently started charging), and takes a $2.50 donation for the ad-free version of n64iphone. Looking through Cydia here, it looks like genesis4iphone, gameboy4iphone, mame4iphone, psx4iphone, quake4iphone, and temper4iphone remain free. I'm not terribly annoyed about charging for any of them except perhaps snes4iphone, mostly because it was free and still doesn't have the Wiimote support that I find increasingly necessary in any emulator. I can't justify spending $6 on an emulator that I know from experience to be almost impossible to play with purely touchscreen controls. I mean heck, the N64 emulator is more playable simply because you have actual buttons to work with (though I'm hoping that "mmap" issue can be resolved, as it sounds like a significant source of slowdown in the iPhone port).

Yay for taking threads entirely offtopic, heh.