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Help Wanted > Harvest moon 64 in 2-D need people.

#23673 - Pirro - Sun Jul 18, 2004 12:07 pm

I should do this myself but i just havnt the time so i ask some skilled programer instead so post if you think you are up to it!^^; (Maybe FoMT graphics would work).

#23678 - zazery - Sun Jul 18, 2004 7:36 pm

I think you might want to provide information of what you have done so far yourself. That way programmers can see if the project is going somewhere and may join.

#23684 - Pirro - Sun Jul 18, 2004 9:05 pm

I mean i have not the time to learn programming.....

#23693 - poslundc - Mon Jul 19, 2004 12:08 am

What exactly do you bring to the project?

Dan.

#23695 - Miked0801 - Mon Jul 19, 2004 1:02 am

vision :)

#23696 - col - Mon Jul 19, 2004 1:04 am

Miked0801 wrote:
vision :)

LOL

#23706 - tepples - Mon Jul 19, 2004 5:03 am

First express the vision in a design document. See threads in the "Game Design" forum to learn how.

Then seek help with the implementation.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#23725 - Pirro - Mon Jul 19, 2004 7:19 pm

Try playing HM FoMT and HM 64 emulators and roms is to find on filemirrors by headlight software(a file searching program search with contains: Harvest moon 64 or HM64 to get HM 64 and search contains: FoMT or HM GBA or HM fomt to get HM FoMT and there are two great emus for playing these kinda of games Project N64 and VGBA.

When you have tested these games think like this The 64 game with the GBA game design. And then i will send in the changes and the rest of the design. *,*' And thanks i will come back soon with the documents. ^^;

#23837 - Pirro - Thu Jul 22, 2004 7:01 pm

Moderators please close.

#23840 - poslundc - Thu Jul 22, 2004 8:24 pm

LOL

Dan.

#23850 - Miked0801 - Fri Jul 23, 2004 12:47 am

LMAO!

My god, I never knew game design was so easy! I wish I had thought of this. I can't type the rest because it's too impolite :)

Die, thread die!

#23852 - dagamer34 - Fri Jul 23, 2004 12:51 am

Why isn't this topic closed yet? :(
_________________
Little kids and Playstation 2's don't mix. :(

#23853 - MumblyJoe - Fri Jul 23, 2004 1:03 am

And to think of all the time I have wasted on writing libraries and engines, researching and developing, when I could have just asked somebody else to do it!

This is classic, I say this thread should be made sticky to remind everyone of how retarded some people are.
_________________
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Version 2.0 now up - guaranteed at least 100% more pleasing!

#23857 - poslundc - Fri Jul 23, 2004 2:50 am

That's not cool... the guy was clearly out of his league; doesn't mean you should have to resort to being abusive like that, though.

Can we please lock this thread?

Dan.

#23858 - mymateo - Fri Jul 23, 2004 2:54 am

Hey guys, I want to make a game, too.

But I haven't learned enough yet. I've done some of the work myself, well actually it's just a demo and won't be used.

I need:
(1) Battle engine programmer
(2) (Map) Exploring engine programmer
(3) 3D graphics designer
(4) 3D to 2D graphics scaler
(5) 2D Graphics implementer/compressor
(6) Music deisgn
(7) Sound effects design
(8) Music/SFX implementer/timer
(9) Input handler designer
(10) Character designer
(11) Enemy designer
(12) Plot designer
(13) Item/Weapon designer
(14) Spell designer

10 through 14 need to work closely with the 2D and 3D graphics designers who also need to work with the SFX designers and timers. The plot designer needs to lay out the ideas first so that everyone else will know where to go with the project.

I am willing to lend some ideas, but being short handed I can't promise too much.

So, any 14 skilled programmers, graphics or sound deisgners please send an e-mail to:

LazyGameProgrammer@LearnItYourself.c'mon

Also, please include a $500 fee via PayPal to cover the cost of arranging everything.

#23859 - mymateo - Fri Jul 23, 2004 2:57 am

In case anybody takes me seriously, I should mention that last post was dripping with sarcasm.

In the future, I would appreciate being able to come to these forums to join discussions, get ideas, and help on how to program, without having to wade through inane requests for someone else to do your work.

For the record, I am not a skilled programmer, but I would like to be. I will look up information on the web, try to learn from it and do a project myself, and THEN come to the forums for help when I get stuck. I never ask for anything without trying for it myself first.

Thank you, come again :)

#23860 - poslundc - Fri Jul 23, 2004 3:17 am

mymateo wrote:
In the future, I would appreciate being able to come to these forums to join discussions, get ideas, and help on how to program, without having to wade through inane requests for someone else to do your work.


And I would appreciate if everyone who posted had the same wit and charm that I possess... this is a public forum, however, and we sometimes have to wade through the muck to get to the sand.

The guy was a bonehead and he was called on it... the pile-on is just childish... and frankly I'm less offended by his naive boneheadedness than I am some of these responses. Grow up already.

Dan.

#23864 - Miked0801 - Fri Jul 23, 2004 4:51 am

Sorry - couldn't help myself. Call it pent of job frustration :)

Yeah, I know better - but every now and then it does feel good to vent...

#23867 - mymateo - Fri Jul 23, 2004 7:12 am

I'm with Miked0801 on this one. And to look at it from a more serious perspective, these types of people need to be shown what they're asking of us, and how we feel about it.

So I may have been a little childish. But at the same time, children lack the wisdom of how to go about asking for help without asking for someone to do their dirtywork for them. By this comparison, I name Pirro as this particular child, and I felt this situation needed a more childish approach so as to explain to him (her? I dunno from the name) in a way he could understand.

Now don't get me wrong, I'm not trying to call Pirro a child. I'm not trying to insult him in any way. But at the same time, it's kinda annoying having these requests made. Heck, I feel guilty asking for so much help, but at least I try to figure things out. And there are many projects I'd like to do, but do not posess the time, skill, and/or knowledge to do them. So I don't.

I would love to re-make one of the Strike games from the Genesis (Jungle Strike, Urban Strike and Desert Strike), or even use the same concept and make a 4th game for the trilogy. But I haven't figured out isometric views or "mode 7" (I would do the game in one or the other), and I don't have the means to render a helicopter, landscape, people, vehicles, etc. But you don't see me asking for people to do that for me. And if I did, I would at least make a fair contribution to a joint project. I wouldn't just say "I want to make this game, but I can't do it. Can someone else?"

And I don't know exactly what Pirro was going to contribute, but it seems like he was saying "Go play the game to get the idea, then turn it into 2D for the GBA." He didn't mention anything he was going to do, but he did say what he was not going to do (programming), and that he didn't have time to learn to program. So would he have had time to do anything else? I have found that learning the programming aspect is very time consuming, but so is learning how to write a mod (a GOOD mod), designing graphics, recording SFX, etc. If you don't have time to program, then you shouldn't be in the programming game asking other people to do the work for you.

So poslundc, I apologize if I sounded rude, and I won't take any offense. I know you're just trying to stick up for "the little guys". Pirro, I apologize to you too. And I will take back anything I said, and rephrase as such:

I know it can be hard to figure out how to make an entire game yourself, especially one as big as Harvest Moon 64, and many people would be willing to help you on this project, but in the future, it would be more useful if you knew some programing, and/or could design the graphics/sound. Come back when you have more experience.

I do not wish to make any enemies in this forum. It is a great source for knowledge, and should not be abused.

#23870 - MumblyJoe - Fri Jul 23, 2004 8:58 am

I also apologize for calling him retarded. I should have thought of his feelings first.

Although truthfully it was probably more kind than I would have been if an equivilent situation came up in person, like someone asking me to go shopping for them because they dont know how and don't want to learn. Then I would unleash the fury.
_________________
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Version 2.0 now up - guaranteed at least 100% more pleasing!

#23897 - tepples - Fri Jul 23, 2004 7:18 pm

Pirro: "Try playing HM FoMT and HM 64 emulators and roms" is not a good design document. For one thing, it depends entirely on copyright infringement. For another, it depends entirely on somebody else's subjective interpretation of a game. Try restating what you see in those games in your own words.

mymateo: In meatspace, children sometimes want me to do all the dirty work, and I tell them the following: "Give a man a fish, and he eats for a day. But teach a man how to fish, and what happens?"

If you want to make a helicopter game, and you don't know how to make an isometric view, then draw the ground with a plain old orthographic map drawn to look isometric (as in Starcraft's maps), and use sprites for the buildings. You don't need to model the buildings and units in 3D if you're not so good at blender; you can go for a more hand-drawn look. After a little bit of hand-drawing, you will become better at it.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#23899 - mymateo - Fri Jul 23, 2004 8:16 pm

tepples, thanks for the advice.

For the record, I think you have the saying wrong...

"Give man a fih, and he eats for a day. Teach a man how to use the internet, and he won't bother you for months." or something like that :)

But a quick question totally off topic (not that we've really been on topic) regarding isometric.

I imagine you could use a rotational background and skew the view. Am I correct?

Question two, if I am correct about question one. I would have to design the tiles pre-skewed in the opposite direction so when they're skewed again, they will be aesthetically correct?

Just a thought. Pleased if you could confirm! (But if I'm wrong, don't ruin the fun of finding out how to do it! It's on my list, along with a dozen other things I want to learn)

#23901 - tepples - Fri Jul 23, 2004 8:43 pm

mymateo: Go to Google and look up isometric tile engine.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#23903 - Miked0801 - Fri Jul 23, 2004 10:03 pm

Your off mr death. We've done a number of isometric style engines with flat tiles. Check out the Lord of the Rings games. The one I'm working on now is also iso. Nothing special...

#23905 - dagamer34 - Fri Jul 23, 2004 11:33 pm

tepples wrote:
mymateo: Go to Google and look up isometric tile engine.


I think he's trying to teach you how to use the internet... Funny how things we say so quickly backfire on us. :)
_________________
Little kids and Playstation 2's don't mix. :(

#23912 - mymateo - Sat Jul 24, 2004 2:52 am

Hm, yes I know how to use the internet thank you. But talking to a real person can be more informative.

Besides, I've followed people's directions to "use google".

Here's an example:

Taken from the post
gbadev.org Forum Index -> DS development ->what kind of games would you make for the DS

SimonB wrote:
How about the N64 Mouse then? =)

Simon


dagamer34 wrote:
I didn't know the N64 had a mouse! Looks like it wasn't very popular.


mymateo wrote:
SimonB

I've never heard of a mouse for the N64 either, but I'm curious. Can you post a URL to an image of one, or at least a site where I can find one?


then

SimonB wrote:
Google is your friend:

http://www.google.com/search?hl=en&lr=&ie=UTF-8&c2coff=1&q=%22n64+mouse%22&btnG=Search

Sure it was only(?) used with Mario artist: Paint Studio (64DD) but it exists =)

Simon


But google was of no help there. So Google is a good idea, and a great search engine, but sometimes it's just not as easy as that. Often, finding the specific thing you want can take forever, if at all.

And it's not like I was asking for a handout, just a "Yes, you're on the right track" or "No, you're a little off" or "No, you're going in totally the wrong direction". Like I've said before, I like to figure things out and learn for myself, but a little help and guideance is very helpful.

I believe I said

mymateo wrote:
Just a thought. Pleased if you could confirm! (But if I'm wrong, don't ruin the fun of finding out how to do it! It's on my list, along with a dozen other things I want to learn)


And by that I meant don't tell me how!

But if I'm getting too annoying for you guys, just let me know and I'll bug off. I don't need to have people pissed off at me when I meant no harm.

#23915 - crossraleigh - Sat Jul 24, 2004 3:44 am

mymateo, I wouldn't use a rotated map when the same effect can be achieved without one. I've played games like Desert Strike, but I don't remember the camera angle changing.

Mike took the "No, you're going in totally the wrong direction" choice. FWIW, so do I.

#23918 - dagamer34 - Sat Jul 24, 2004 4:43 am

mymateo wrote:
Hm, yes I know how to use the internet thank you. But talking to a real person can be more informative.

Besides, I've followed people's directions to "use google".

Here's an example:

Taken from the post
gbadev.org Forum Index -> DS development ->what kind of games would you make for the DS

SimonB wrote:
How about the N64 Mouse then? =)

Simon


dagamer34 wrote:
I didn't know the N64 had a mouse! Looks like it wasn't very popular.


mymateo wrote:
SimonB

I've never heard of a mouse for the N64 either, but I'm curious. Can you post a URL to an image of one, or at least a site where I can find one?


then

SimonB wrote:
Google is your friend:

http://www.google.com/search?hl=en&lr=&ie=UTF-8&c2coff=1&q=%22n64+mouse%22&btnG=Search

Sure it was only(?) used with Mario artist: Paint Studio (64DD) but it exists =)

Simon


But google was of no help there. So Google is a good idea, and a great search engine, but sometimes it's just not as easy as that. Often, finding the specific thing you want can take forever, if at all.

And it's not like I was asking for a handout, just a "Yes, you're on the right track" or "No, you're a little off" or "No, you're going in totally the wrong direction". Like I've said before, I like to figure things out and learn for myself, but a little help and guideance is very helpful.

I believe I said

mymateo wrote:
Just a thought. Pleased if you could confirm! (But if I'm wrong, don't ruin the fun of finding out how to do it! It's on my list, along with a dozen other things I want to learn)


And by that I meant don't tell me how!

But if I'm getting too annoying for you guys, just let me know and I'll bug off. I don't need to have people pissed off at me when I meant no harm.


Hmm.... ok. I guess I deserved that.
_________________
Little kids and Playstation 2's don't mix. :(

#23919 - mymateo - Sat Jul 24, 2004 6:50 am

I wasn't planning on rotating the layer, just skewing it.

By changing the registers

REG_BGxPA
REG_BGxPB
REG_BGxPC
REG_BGxPD

you can skew the frame (I think it's the B and C values, but I haven't played with it enough yet). You don't necessarily need to rotate the entire layer.

Please, correct me if I'm wrong!

#23920 - crossraleigh - Sat Jul 24, 2004 7:02 am

If you don't want to rotate the camera, then why take the hard way out? Use text mode like tepples and Mike said.

#23921 - mymateo - Sat Jul 24, 2004 7:08 am

Well, that's what I'm getting at. Without first finding out how someone ELSE has figured out how to do it, I try and imagine how it's done. It keeps me thinking.

So if you say that a plain text BG is easier to do iso view than skewing a rot BG, I then have somewhere to go with it.

Thanks for the input, I'm gonna smoke that fish under my hat for a while. :)

#23949 - tepples - Sun Jul 25, 2004 6:31 am

"Use Google" followed by keywords (in this case, the keywords were isometric tile engine) means that I found interesting text behind those keywords.

Play Snake Rattle n Roll for NES for a while, and things will start moving in your head.

It's possible to make a pseudo-isometric engine, where the world looks isometric but is actually straight 2D. Starcraft exemplifies this.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#23974 - Pirro - Sun Jul 25, 2004 8:49 pm

Thank you all sorry for being an bonehead *_*' Iam doing the document now. ^^, PS:I am a kid. And a boy.

#23998 - zazery - Mon Jul 26, 2004 6:52 am

I think you might be better off making a smaller game first. When I started out I wanted to always make the best game out there. It's not possible at first. I'd suggest try to learn how to program breakout or tetris and then make some cool game on your own.

I know I am still not capable as a programmer to create massive games which will sell for millions however I write down and plan every single game idea I have on paper. I suggest you do that too while you learn how to program.

Good luck,
Eric

#24014 - sgeos - Mon Jul 26, 2004 5:29 pm

zazery wrote:
I know I am still not capable as a programmer to create massive games which will sell for millions

These days chances are slim that any single person will be able to make a game that sells for millions.

-Brendan

#24032 - zazery - Mon Jul 26, 2004 9:02 pm

That's true in many cases. However if someone was to create a prototype with the entire game fleshed out (minus the programming and the majority of graphics) and then apply for a job indicating that you could bring a great game with you and that you can't do it by yourself they might consider it. I know it is a long shot for someone with no experience in the actual industry but if that doesn't work, you could show the demo to get yourself the job and once you move up in the workplace you can possibly pitch your game to them.

#24040 - keldon - Mon Jul 26, 2004 10:57 pm

sgeos wrote:
zazery wrote:
I know I am still not capable as a programmer to create massive games which will sell for millions

These days chances are slim that any single person will be able to make a game that sells for millions.

-Brendan


wasn't GP3 / 2 mostly Geoff Grammond's work; apart from the art

it was only GP4 where it became a team project

I wouldn't say it's impossible for a good game to come out from one person; but few people posess all abilities required so unless you do it would not be possible. If you want to be that involved you would have to take an executive producer / producer's role; that way you can involve youself with code a little, and direct the art team.

But on your own stick to small implementations of your big ideas; for example it's unlikely you could design 250 monsters for your pokemon style game (although I do know a guy who can do this in a few days) so stick to a few of them to flesh out your ideas etc.

#24083 - Miked0801 - Tue Jul 27, 2004 6:12 pm

Not bad for a thread that has threee please kill me requests on it :)

#24088 - poslundc - Tue Jul 27, 2004 7:30 pm

That's why I'm not posting to it anymore...

Dan (oops).

#24101 - tepples - Wed Jul 28, 2004 12:58 am

To expand on keldon's suggestion: Before you embark on a full Harvest Moon clone, try making an engine in a test framework that consists of a WarioWare style "water the plants in 3 seconds" game.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.