#27947 - meyitzo - Sun Oct 24, 2004 7:57 pm
hey everyone im new here but i have an idea of a 3d racing game for the gba but i have no programming skill tho i am a 3d artist not a great one but one all the same the link below is of a small divx movie and pics of a test level iv made on 3ds if any1 is interested in helping me make this plz email me of post a msg
http://www.stiba.co.uk/race.avi
meyitzo@blueyonder.co.uk
mey
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#27966 - Tetsuo - Mon Oct 25, 2004 3:40 pm
Good idea! :D
I am currently working on a futuristic 3d GBA racing game. I am doing all the 2d/3d graphics and funkeejeffou does his coding magic.
We hope to have it done for the competition. If not shortly after and then we don't have that pesky 512kb limit :D
#27967 - Lord Graga - Mon Oct 25, 2004 4:03 pm
512 kbyte is *a lot*
#27970 - Tetsuo - Mon Oct 25, 2004 5:01 pm
It sure is! :D
And it will do.
More space just means more levels, textures, menu graphics, sound and music :)
#27972 - Miked0801 - Mon Oct 25, 2004 5:09 pm
And more time to create, and more time not to get it done. Smaller is better - even when being paid.
#28000 - Tetsuo - Mon Oct 25, 2004 9:29 pm
Yeah. I'm really curious to see what people will submit for the competition.
December is coming in fast :)
#28030 - meyitzo - Tue Oct 26, 2004 11:21 am
so are any of you interested in actually programming this game that i want to make?
mey
#28038 - poslundc - Tue Oct 26, 2004 2:16 pm
No.
Dan.
#28042 - isildur - Tue Oct 26, 2004 2:57 pm
One thing, do you realize that coding 3d on the gba is quite hard? I'm not even sure you could do a game like you plan to do with all the gba's limitations. Maybe in mode 7 but it would not look as good as your video.
I'm coding 3d in mode 4 these days and there is no way I could render that kind of 3d game unless at 1 or 2 frames a second, maybe less. And 3d in mode 5 is very blocky and doesn't look very good...
Wait for the DS. ;-)
My 2 cents.
#28594 - lordmetroid - Wed Nov 03, 2004 4:19 am
Hmm, you should do it in mode2 or mode1 and make use of scaling layers for double buffer instead... yes I know it will not get high resolution, but that's another advantage as thier will not be big buffer to clear and render... and you will only need to update the tiles specificly rendered too... so if you only have scarse world you will not even need to clear and update all of the buffer!
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#28604 - tomer - Wed Nov 03, 2004 9:16 am
Hi!
512kb is not much for 3d game.
for your 3d racing idea: you will have to write a 3d editor specific
for your purposes, and one, that will support imports of 3ds files.
you can't just make a 3ds level and throw it to a developer and
tell him to make a game out of it, cause he will first need an editor.
Another problem is that your rough design might not be good enough,
since the developer will have to choose what 3d technology he will
use.
for your kind of "freedom" designed model, a bsp technology and
an octree will suffice, or splitting the world into chunks with local
bsp trees, and to define a variable of distance, and ofcourse frustum
culling.
at the buttom line, this designs won't work goos for realtime on GBA.
I might just suggest you'll forget it, or try a different console.
Cheers, tomer!!!!!!