#34435 - shadow_gg - Wed Jan 19, 2005 12:48 pm
Hello,
I'm currently developing a shoot'em up game on the gba with a fast voxel renderer in ARM assembly.
(it's not for the actual compo)
There's already the major part of the code who is done , and I got a workable demo.
I'm looking for graphist(s) who can help me!
Bcs I'm sure with graphists we can make something really really nice, never seen before on GBA in this kind of game.
Now it's a futuristic shoot'em up, but of course if a graphist have his own design, it will be welcome !
I'm totally open on it, I just want to finish (like commercial game) a shoot'em up including my voxel space.
You may have a look at the video of the game on this link:
http://gerald.jeanbart.free.fr/gbavideo.avi
I'm working on it , and soon I think it will be a lot better.
u can also look at others projects I'm working on:
http://gerald.jeanbart.free.fr
u can contact me by email:
remove the AHHHH!NOSPAM
gerald.jeanbartAHHHH!NOSPAM@free.fr
Sorry for my bad english,
hope to hear from u soon!
I'm currently developing a shoot'em up game on the gba with a fast voxel renderer in ARM assembly.
(it's not for the actual compo)
There's already the major part of the code who is done , and I got a workable demo.
I'm looking for graphist(s) who can help me!
Bcs I'm sure with graphists we can make something really really nice, never seen before on GBA in this kind of game.
Now it's a futuristic shoot'em up, but of course if a graphist have his own design, it will be welcome !
I'm totally open on it, I just want to finish (like commercial game) a shoot'em up including my voxel space.
You may have a look at the video of the game on this link:
http://gerald.jeanbart.free.fr/gbavideo.avi
I'm working on it , and soon I think it will be a lot better.
u can also look at others projects I'm working on:
http://gerald.jeanbart.free.fr
u can contact me by email:
remove the AHHHH!NOSPAM
gerald.jeanbartAHHHH!NOSPAM@free.fr
Sorry for my bad english,
hope to hear from u soon!