#43067 - AlesC - Wed May 18, 2005 8:10 pm
We are looking for an experiened GBA lead. He/She will be responsible for maintaining code quality on current and futire GBA projects while being a core member of the product leadership team.
Will be responsible for the programming schedule and all technical decisions and helping develop key technologies and software architecture for GBA/DS games. Areas of involvement include 2D/3D graphics engines, sprite animation systems, audio engines, script systems for game logic and many other game related technologies, and participating in game design with the rest of the team. Define and track programming schedule while working with designers on product and technical designs. Must have good communication skills and the ability to work collaboratively with designers, artists, and programmers, and have a strong passion for gaming.
Requirements:
- 5+ years of Extensive C, C++ programming experience
- Strong mathematics, real-time, high performance code practices and optimization techniques
- Program low-level elements with Assembly language
- Excellent debugging and trouble-shooting skills
- Familiar with professional programming techniques
- Work with team members to meet project schedule deadlines
- Commercial Game development experience preferred
You should have;
- Experience programming 3D game engines
- Ideally GBA or DS
- C++ and OOP design experience required
- Experience writing efficient C++ and Assembly code
- Should be prepared to provide code samples
Position is fulltime onsite in Canada.
For more information contact Ales Chalmners at Ales@amadeusinteractive.com Ref GBAL/Canada
Will be responsible for the programming schedule and all technical decisions and helping develop key technologies and software architecture for GBA/DS games. Areas of involvement include 2D/3D graphics engines, sprite animation systems, audio engines, script systems for game logic and many other game related technologies, and participating in game design with the rest of the team. Define and track programming schedule while working with designers on product and technical designs. Must have good communication skills and the ability to work collaboratively with designers, artists, and programmers, and have a strong passion for gaming.
Requirements:
- 5+ years of Extensive C, C++ programming experience
- Strong mathematics, real-time, high performance code practices and optimization techniques
- Program low-level elements with Assembly language
- Excellent debugging and trouble-shooting skills
- Familiar with professional programming techniques
- Work with team members to meet project schedule deadlines
- Commercial Game development experience preferred
You should have;
- Experience programming 3D game engines
- Ideally GBA or DS
- C++ and OOP design experience required
- Experience writing efficient C++ and Assembly code
- Should be prepared to provide code samples
Position is fulltime onsite in Canada.
For more information contact Ales Chalmners at Ales@amadeusinteractive.com Ref GBAL/Canada