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Help Wanted > 3D assets needed

#57445 - mike260 - Sat Oct 15, 2005 10:19 pm

Hello all,

I'm working on a 3D game toolkit for the DS, and I could really use some models and animations to test it out with.

* Models of objects/characters are preferable to environments
* Both skinned and unskinned objects/characters would be useful
* Low-poly models are preferable
* For animations, full anim-sets would be *super* useful (ie. stand + walk + run + standing-jump + running-jump etc)
* Maya, Max or Lightwave file-formats are all fine

So if you have any models and/or anims lying around that fit the bill, please post here or PM me; the more assets I get, the more bugs I can find and the more robust the whole thing'll be. I'll try and send you back a ROM image of them up and running too.

Thanks in advance

#57744 - ecurtz - Tue Oct 18, 2005 4:07 am

Here are a couple of the standard sources (on the slim chance you weren't aware of them.)

turbosquid

polycount

What have you done so far? I've been doing very slow work on my own stuff and getting quaternion bone animation going, but have gotten a bit sidetracked...

#57751 - mike260 - Tue Oct 18, 2005 6:34 am

ecurtz wrote:
Here are a couple of the standard sources (on the slim chance you weren't aware of them.)

turbosquid

polycount


Cool; I was only dimly aware of turbosquid, it looks pretty useful.

ecurtz wrote:
What have you done so far? I've been doing very slow work on my own stuff and getting quaternion bone animation going, but have gotten a bit sidetracked...


Me too, I started this a while ago and only came back to it recently.

So far, I've got nice animation-system, a nice (Lua) scripting environment, and not a lot else. I'm displaying skinned models but no textures yet, no audio, no lighting etc. Models and anims are converted from collada-format files, which is the bit I need to exercise with more varied data (I'm only using Doom3 assets so far).

I'm pretty pleased with what I've got so far though, with a bit of work I reckon it could be pretty handy. A sample script:
Code:
function play_some_anims( actor )

    while( true ) do
        --Stand around for 3 seconds
        actor:start_anim("bored")
        sleep(3)

        --start walking
        walkrun = actor:start_anim( mix_anims("walk","run") )

        --ramp up from a walk to a run over 4 seconds
        for speed=0,1,FRAMETIME/4 do
            walkrun.blend = speed
            sleep()
        end

        --running jump
        actor:play_anim("leap")

        --resume running
        walkrun = actor:start_anim( mix_anims("walk","run") )

        --back down to a walk
        for speed=1,0,-FRAMETIME/4 do
            walkrun.blend = speed
            sleep()
        end

        --loop back to bored
    end
end


imp = load_actor("imp")
imp:add_script( play_some_anims )

cam = new_camera()
cam:make_current()
cam:add_script( cam_follow, imp )

-- sit back and let scripts do their own thing
sleep( FOREVER )