gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Help Wanted > Where should I start?

#3943 - spekkio - Thu Mar 13, 2003 2:30 pm

Help wanted. Newbie here. Need advices/suggestions/anything to get a start on GBA Programming.
I already have the compiler ready, I just want to get my hands on docs on coding, hello world tutorial maybe?
Reply to this message or PM me... thanks =)

#3946 - Lord Graga - Thu Mar 13, 2003 3:35 pm

Don't do a hello world program as your first program!
My site has a list of the most used C compilers :)

#3948 - spekkio - Thu Mar 13, 2003 4:32 pm

Ok. But why can't I do a hello world program? Is it harder than just plotting a pixel?

#3950 - Daikath - Thu Mar 13, 2003 4:43 pm

You cant do one because the GBA doesnt have a text system of itself, therefor doing a background and sprites first are better.
_________________
?There are no stupid questions but there are a LOT of inquisitive idiots.?

#3974 - spekkio - Fri Mar 14, 2003 5:43 am

oh yeah, it doesnt have any hehehe
ok then, bg and sprites...

anyway, just wanna know, how is text stored? as bg or sprite?

#3975 - Daikath - Fri Mar 14, 2003 8:16 am

Depends on how you design your personal text system, most commonly ysed are tile background that use 8 by 8 pixel letters that form the background.
_________________
?There are no stupid questions but there are a LOT of inquisitive idiots.?

#3993 - spekkio - Fri Mar 14, 2003 7:26 pm

ahh I see. that's what I wanted to know. thanks alot...

#3995 - arog - Fri Mar 14, 2003 10:51 pm

One of the first things you should do is look through the
forum to find how this question has been answered umpteen
times already. ;- )

http://forum.gbadev.org/viewtopic.php?t=71

- Aaron Rogers
HAM Tutorial

#4024 - spekkio - Sun Mar 16, 2003 10:44 am

LOL. Thanks... =)