gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Help Offered > Modeller / Animator / Texturer

#119765 - LostControl - Mon Feb 26, 2007 12:15 am

Experience :

Naruto - Ninja Chronicles : Half-Life Mod
Tasks :
- 2d Hud Icon drawing
- 3d Animation
- Compiling Models into Half-Life
- 3d Modelling main characters ( Under 2200 triangles )

Spirit of Konoha : Half-Life 2 Mod
Tasks :
- 3d Animation of Main Characters
- 3d Modelling of Main Characters ( Under 5000 triangles )
- UvMapping and Texturing Main Characters
- Orthographist and Conceptualist artist for Characters
- Planning out animations and animation timing

Freelance Rigging & Animation Work For :
- Spider-Man : Dynamic Forces
- Elemental Fusion
- Nosferatu : Carpe Nocturme

Education :

International Academy of Design and Technology : Attending
Computer Animation : Going into Third Term

South Grenville Secondary School : 1998 - 2003
Graduated from South Grenville Secondary School Officially June
13th 2003, certificate received November 23rd 2003.

Skills :
- 2d Animated artwork style.
- Character Design and Animation keyframing.
- Modelling Low and High Poly in 3d Studio Max & Maya.
- Rigging using Bones and Biped system in 3d Studio Max.
- UVmapping and Cartoon texturing in 3d Studio Max.
- Animation work both in Maya and Max.
- Charismatic with Great Leadership abilities.
- Ability to Learn New Things Quickly.
- Highly Diversed in Computer Programs.

Portfolio :

http://s72.photobucket.com/albums/i170/debido21/


Payment -

Hell I'd be willing to work for just about anything really. I'd complete a ton of stuff for any game just to get a ds flash reader really : \. So thats like...$100 for an entire game of using and abusing all my skills.

Send me a message to lost_control22@hotmail.com if interested