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Help Offered > Never mind

#169111 - BusDriver - Sat Jun 20, 2009 3:36 am

-deleted-

Last edited by BusDriver on Thu Jun 25, 2009 4:01 am; edited 4 times in total

#169112 - sgeos - Sat Jun 20, 2009 8:09 am

An "engine" is vague and could require hundreds or even thousands of hours, depending on what you are looking for. It would probably be a good idea to post your engine requirements, a relatively detailed description of exactly what you have done so far, how many people are on your team, what they can do, and a link to any sort of web page or demo that may exist.

#169118 - BusDriver - Sat Jun 20, 2009 1:14 pm

Good point. Unfortunately, we have no demo.

I shall edit my post, but keep in mind; since we have little coding experience, we wont be able to give you the most accurate description of what we need.

#169121 - DiscoStew - Sat Jun 20, 2009 6:35 pm

BusDriver wrote:
Several Alpha's have been attempted, and only one has a future, but our current coders are... less than fully trained.

BusDriver wrote:
Our iSlayer project is strongly centered around Halo-esque multiplayer, and we do have much of the content for the game already created, we only need an engine. This engine must be able to support a full 3D enviroment, complete with lighting, models, maps, and animations. It must have touchscreen support, a HUD, and other basics that would entail a first person shooter.


To say that you have much of the content created, and then expect a coder to take them all and get an engine running is, simply put, ridiculous. Unless everyone on the team knows of the capabilities of the target platform, and designs the content around that, then you will expect the coders to be "less than fully trained." In fact, how can you even say that when yourself know very little of coding?

If you do plan to get someone to code the engine, then everyone else needs to make the effort, and start at the same position as the coder; at the beginning. The "finished" content can be used as a reference, and the engine may lead to using that content, but you can't expect anyone to use them right at the beginning.

Sorry if I came out as being rude, but this is my opinion on the matter.
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#169123 - Kyoufu Kawa - Sat Jun 20, 2009 7:18 pm

You've built the house and left out the foundation. Can you build a foundation when the house is already there?

#169124 - BusDriver - Sat Jun 20, 2009 9:15 pm

All of our models have been designed to fit the DS's specifications, most of them even had to be remade, especially the spartan model. And as for other content, we have several versions of everything. for maps, we have heightmaps, models, etc., just in case our desired format isnt available.
We kind of figured that we could convert/redo the content to fit the game. Since we didnt have a playable game, we decided to go as far as we could.
Im sorry for the confusion, if I have made a fatal mistake, then I shall delete the topic.

#169128 - sgeos - Sun Jun 21, 2009 2:19 am

BusDriver wrote:
Im sorry for the confusion, if I have made a fatal mistake, then I shall delete the topic.

There is no point in deleting the topic. First of all, your coder is not psychic. If you can't tell them exactly what you are looking for, they can't make exactly what you want. A "3D engine" could be anything from Pokemon Snap to Pokemon Stadium to 3D Zelda to Smash Brothers to Final Fantasy Tactics.

Just keep in mind that a commerical level game engine is a big deal, and if that is what you want, you will need to reassure your potential coder that you have an otherwise commercial level team.

Likewise, if you don't want a commercial level engine, but you want an complete engine, you will need to reassure your potential coder that you are dedicated to completing your project, that you add something concrete to the project, and that your project is interesting.

Shrouding your project in secrecy, either for fear of it being stolen or for lack of organized presentable material, is a sure way not to get help. Right now you need to give as much information about your project as possible so potential help can know A) what you need, B) if they are qualified, and C) if they are interested.

#169159 - hacker013 - Mon Jun 22, 2009 7:49 am

I can help maybe but you have to provide more information like said in the previous post.
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#169171 - Miked0801 - Mon Jun 22, 2009 5:34 pm

BusDriver wrote:
All of our models have been designed to fit the DS's specifications, most of them even had to be remade, especially the spartan model. And as for other content, we have several versions of everything. for maps, we have heightmaps, models, etc., just in case our desired format isnt available.


Without an engine or anything close to it, you have absolutely no idea what the DS specifications are. Even here, each game is able to handle many different quality levels of models depending on what else is going on in the game. It's an overall CPU/num polys rendered thing. I shudder to think how much work in the blind you guys have put into a project that may need something completely different than what you have. Engine Programmers / coders are the first onto a team and last off for good reason.

#169180 - SimonB - Mon Jun 22, 2009 7:15 pm

Miked0801 wrote:
Engine Programmers / coders are the first onto a team and last off for good reason.


Correct me if I am wrong but I think that what Miked0801 wanted to say here was that he would be more than happy to join the project as that coder.

Simon

#169196 - Miked0801 - Tue Jun 23, 2009 4:44 am

Lol, and lose my paying job? Nah :)

#169244 - BusDriver - Thu Jun 25, 2009 3:57 am

What I meant by built to the DS's specifications was that the total poly count of all the models fit inside the DS poly limit.

And technically, a coder was the first thing on the team; we just need another one.

I have deleted my first post because I believe there is no point in keeping it; it would seem to have brought me with little success. Also, we have found several experienced C Coders, and have directed them towards various DS coding guides. I know this wont be the same as having a truly experienced coder, but it will help.

#169257 - gauauu - Thu Jun 25, 2009 2:56 pm

Bus Driver -- renaming the thread and deleting your initial post only confuses the issue when people look back here. Maybe a more appropriate thing to do would be to add:

"Edit -- nevermind"

at the end of your initial post.

#169270 - sgeos - Fri Jun 26, 2009 3:58 am

BusDriver wrote:
I have deleted my first post because I believe there is no point in keeping it; it would seem to have brought me with little success.

Deleting it certainly does not help anyone else, although it is hard to tell how many people actually use the "Search" feature or research before posting.

#169276 - gauauu - Fri Jun 26, 2009 2:33 pm

Heh, true. Although I know I do....