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Help Offered > need game ideas?

#82051 - CrU553 - Wed May 03, 2006 6:51 pm

hi!...if u want some ideas 4 games...add me on msn username=cru553 domain = hotmail.com
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#82630 - sgeos - Mon May 08, 2006 1:03 am

Ideas are a dime a dozen. (That's an inflated rate.) Why should anyone contact you when they have their own ideas?

-Brendan

#82642 - tepples - Mon May 08, 2006 1:57 am

How fleshed out are these ideas? Can we see the abstract of your design document?
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#119829 - VRMLGHOST - Mon Feb 26, 2007 7:31 pm

lovin the positive vibes ;)

This person probably invented tetris and stuff, and was genuinely interested in furthering the homebrew scene!

#119849 - sgeos - Mon Feb 26, 2007 9:53 pm

Chances are high that even if you have the best idea ever, nobody else will even recogize it a good idea. Look at all the really famous works that were rejected by the ivory towers. Monopoly comes to mind.

If you want share ideas, just post them. Everyone has ideas. There are more ideas than time and money to act on them. Generally speaking, people would work on their own ideas. (If I posted a fantastic idea, would you want to help me work on it?)

-Brendan

#119859 - tepples - Mon Feb 26, 2007 10:51 pm

sgeos wrote:
(If I posted a fantastic idea, would you want to help me work on it?)

Possibly, if you described the idea in detail. Just look at all the people who still work on an idea that Alexey Pajitnov had in the mid-1980s.
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-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#119885 - PhoenixSoft - Tue Feb 27, 2007 4:24 am

But if they had not played it themselves, would they still be interested in making it? The idea of carefully arranging various falling tetronimoes doesn't sound so appealing at first.

#119919 - tepples - Tue Feb 27, 2007 1:57 pm

PhoenixSoft wrote:
But if they had not played it themselves, would they still be interested in making it?

You mean the way I got Luminesweeper playable before I ever touched a PSP or Xbox 360?

But still, even for things that are still at a design document stage, sometimes it is fun to make a prototype to prove or disprove a point to the document's author.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#119926 - sgeos - Tue Feb 27, 2007 3:24 pm

tepples wrote:
sgeos wrote:
(If I posted a fantastic idea, would you want to help me work on it?)

Possibly, if you described the idea in detail. Just look at all the people who still work on an idea that Alexey Pajitnov had in the mid-1980s.

I want to make a multilingual RPG. In each town in the game, the NPCs speak a different language (English, French, Japanese, etc). If you have a party member that speaks that language, they can translate the message for you. If you can read multiple languages, you won't need the in game translation to understand the information. Clearly this is one of the best ideas ever. I don't know why anyone has never done this before. Any takers? Private message or email me if you are interested.

The above paragraph is both 100% sincere and 100% sarcastic at the same time. I expect between zero and two responses. The idea isn't a joke; I'm using it to try to prove a point. I would be happy to work with someone on this project.

I also challenge anyone to top my idea; probably with the super secret idea they have that they don't want anyone to steal. I'm fairly sure it's not as fantastic as they think it is. For that matter, feel free to rip my idea apart or point out who beat me to the finish line. Criticism is a good thing.

-Brendan

#119940 - Optihut - Tue Feb 27, 2007 7:24 pm

My idea was a quasi-MMO, but then guildwars came out and everybody just said "oh your idea is basically guildwars... and that game sucked!"

But it's a tad different, but I am not sure how the mass appeal would be.

Basically you'd gather your party, either from a friends list or from random people in chat ("Hey guys, anyone interested to complete the lich-quest?") and then depending on the mission / quest you pick, it takes 30-90 minutes to complete. No stupid timesinks "Oh let's all travel to the dungeon for 20 minutes in real time!" as in MMOs, since it's not a persistant world, you're where the action is right away. Of course there is a chance for some random event or to run into other players to satisfy the multiplayer aspect of it all.

The quests would mostly be dungeonhacks, unless I can think of something clever here, but missions would go out of date and new ones would be added over time to provide some variety. Also, they would be quick, 30 - 90 minutes as I said, to complete, so that regular people can have fun and then log off without having to log in for at least 3 hours on end to accomplish something.

There would also be special quests that are tied to the main storyline of that quarter year. One season might be dedicated to some undead king and his minions invading the world and unless the players work towards the goal of stopping him, cities will eventually be razed and the world might end (complete character deletion for everyone). These main storylines would have CUTSCENES, which is something painfully lacking in MMOs. As for the cities being destroyed - this is something else that bugs me about MMOs: They claim to be so fantastic and involving, yet everything you do is undone a couple of seconds later, when the monsters you have just defeated are respawning. If you have a big game world with thousands of gamers, why not allow people and / or events to change the world?

Unique items would actually be unique, meaning that if player A has the sword of backslashing, nobody else can have it. There would be some sort of mechanism to lose the uniques in order to get some rotation.

Finally I would like to have either some diminishing returns, so that eventually you're more likely to lose things than to improve your situation or even a progression curve that declines after a peak: Every quest of 30 minutes might take 3 month in game time, so that eventually your hero dies of old age after roughly 200 quests.

#119969 - tepples - Wed Feb 28, 2007 12:23 am

sgeos wrote:
I want to make a multilingual RPG. In each town in the game, the NPCs speak a different language (English, French, Japanese, etc). If you have a party member that speaks that language, they can translate the message for you.

So would each message be stored in each language? If this is the case, you'd need a lot of people (more than "between zero and two") to help you write the scripts.

Quote:
If you can read multiple languages, you won't need the in game translation to understand the information.

It'd be better to use conlangs so that players who live in, say, Switzerland (where dialects related to French, German, and Italian are spoken) don't have unfair advantages.
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-- Where is he?
-- Who?
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-- I think he moved to Tilwick.

#119974 - Optihut - Wed Feb 28, 2007 1:00 am

tepples wrote:
It'd be better to use conlangs so that players who live in, say, Switzerland (where dialects related to French, German, and Italian are spoken) don't have unfair advantages.


I disagree about the "unfair" advantage. Most people wouldn't like to play a game they can't understand anyway, but it might provide an incentive to actually learn the language for some people (bear in mind that I learnt most of my English by watching American cartoons and playing games as a kid).

Also, even if we assume the advantage is unfair, then I still think the world would be a better place, if we would aim to help the people at a disadvantage, rather than to drag down people that have an advantage.

#119985 - sgeos - Wed Feb 28, 2007 1:54 am

tepples wrote:
So would each message be stored in each language?

Of course. The message API is:
Code:
void message(int pLanguage, int pMessage, int pParameter)

The parameter is used to print things like numbers and player names. The conversion routine is stored with the parameter. More than one parameter can lead to localization mix ups. ("The tree kicks an apple and his falls on Jack head.")

tepples wrote:
If this is the case, you'd need a lot of people (more than "between zero and two") to help you write the scripts.

"Between zero and two" refers to PM help offers on GBAdev.org (still at zero). Hired help (translation) is a completely different category. Most people are happy to help if you pay them. I don't think there are many professional translators on this forum.

Scripts would be written by one person, in English. After that they would have to be edited and proofread. Then they would have to be translated into a number of languages.

tepples wrote:
Quote:
If you can read multiple languages, you won't need the in game translation to understand the information.

It'd be better to use conlangs so that players who live in, say, Switzerland (where dialects related to French, German, and Italian are spoken) don't have unfair advantages.

Good for them. Putting real skills to work in a game is a good thing. Who knows, there might be a disproportionate number of sales in Switzerland, where people can understand most of the game. =)

Optihut wrote:
I disagree about the "unfair" advantage.

Everyone has preexisting skills. Mario vets bring those skills to new action games. This really isn't different.

Optihut wrote:
Most people wouldn't like to play a game they can't understand anyway, but it might provide an incentive to actually learn the language for some people (bear in mind that I learnt most of my English by watching American cartoons and playing games as a kid).

You could hang around Francetown if you want to practice your French.

Optihut wrote:
Also, even if we assume the advantage is unfair,

If you know French, you could explore Francetown without bothering to recruit a character that knows French and English. It's only so much of an advantage.

Optihut wrote:
then I still think the world would be a better place, if we would aim to help the people at a disadvantage, rather than to drag down people that have an advantage.

Sure. You could always play the game and recruit the character who knows French and English.

-Brendan

#119999 - tepples - Wed Feb 28, 2007 5:48 am

Now I realize that knowing languages would help the player as much as knowing geography would help a Mario Is Missing player. In that case, an "educational" spin on the design doc might be a good idea.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#120007 - sgeos - Wed Feb 28, 2007 8:01 am

tepples wrote:
Now I realize that knowing languages would help the player as much as knowing geography would help a Mario Is Missing player. In that case, an "educational" spin on the design doc might be a good idea.

Sure. "Hello" and "good morning" become interesting messages if you are in a foreign town and you have a real life basic language book. "The prince was assassinated by the late necromancer's daughter" might be a little more work. =)

-Brendan

#120763 - RegalSin - Tue Mar 06, 2007 12:03 am

Well the thing about Educational games you have to give people a reason to play them like for example in Rockman Legends II, Super Munchers, or Super Solvers. Games like the above I wanted to see the end or outcome so I kept on going. I still remember a bit about Pink floyd from Rockman Legends II.

Then you could allways hire people for concept and script writing. Like me for example. Asking for ideas for games is like asking people to write a book.
Can you just walk up to Stephen King and ask him for ideas for a Novel?
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#120765 - keldon - Tue Mar 06, 2007 12:11 am

There was a Mario/Luigi educational game; I honestly played it because of the Mario theme. It would be clever to make a game where the player is learning the language throughout the game. Take the rune language in Eternal Darkness, eventually you begin to understand the rune language when finding new magic.

#120770 - RegalSin - Tue Mar 06, 2007 12:27 am

Oh yeah right. Eternal Darkness was like watching an educational program on PBS. I love the levels in that game.

I had a great idea using the same atmosphere that I would use to take advantage of people at the same time.

They could have made an entire series out of this game. With each person bieng a diffrent game. In fact I heard there was sappose to be a 3d show like Reboot but I have not seen such show yet.
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