#93876 - metalseb - Fri Jul 21, 2006 7:44 pm
Hi again,
Started from the base ground this afternoon in coding homebrew.
Well, things are not as easy as I thinked. Lots and lots of tutorials available here and then, but a lot of them are ow outdated. Damn !
I peeked at the PCXView example provided in the DevKitPro. If I understand well, using bin20 transforms a PCX file into an linkable object. However, it seems, reading the sourcecode, that there is a header file to be generated with some extern const adresses linking to the .o bytes chunks.
I am unable to generate this header file with bin2iso and reading the makefile does not help much. Perhaps I'm not looking the right way.
Any help would be greatly appreciated.
And by the way, is there somewhere an *up to date* tutorials set ? Pern project is fine but outdated, a lot of things have changed in libgba since they were written and it is now hard to follow.
See ya dudez.
Started from the base ground this afternoon in coding homebrew.
Well, things are not as easy as I thinked. Lots and lots of tutorials available here and then, but a lot of them are ow outdated. Damn !
I peeked at the PCXView example provided in the DevKitPro. If I understand well, using bin20 transforms a PCX file into an linkable object. However, it seems, reading the sourcecode, that there is a header file to be generated with some extern const adresses linking to the .o bytes chunks.
I am unable to generate this header file with bin2iso and reading the makefile does not help much. Perhaps I'm not looking the right way.
Any help would be greatly appreciated.
And by the way, is there somewhere an *up to date* tutorials set ? Pern project is fine but outdated, a lot of things have changed in libgba since they were written and it is now hard to follow.
See ya dudez.