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Beginners > more badluck...

#118538 - Silvathion - Wed Feb 14, 2007 3:59 am

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Last edited by Silvathion on Tue Sep 07, 2010 10:03 am; edited 2 times in total

#118540 - tepples - Wed Feb 14, 2007 4:38 am

Disassembly of ARM code is not for beginners. What you can do is look at existing programs running in VisualBoyAdvance, which has tile viewer, map viewer, and OAM viewer.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#118557 - sgeos - Wed Feb 14, 2007 7:00 am

It's generally better to reverse engineer from the theoretical standpoint. You can watch how the games run in VBA if you really want to. When it comes to subtler things, ask.

-Brendan

#118566 - keldon - Wed Feb 14, 2007 9:01 am

Silvathion wrote:
In essence I learn best by tinkering and I'd like to see how some of the existing games run.

While this may work for smaller concepts, a game is build up of many components linked together where tinkering doesn't quite help you to learn in the same way. Think of it like a maths equation the size of a blackboard, because that is pretty much what programming is like. The simple stuff are line long equations, eventually you get into functions and find that you have lines of functions and so on.

In short, what works in the small world does not necessarily scale up to the real world situation.