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Beginners > MMORPG on Nintendo handhelds?

#123933 - Arctic - Sun Apr 01, 2007 8:34 pm

So.. I have never touched a code in my life >.< Infact I am still unsure what flash to buy.

So I am positive at my skill level I can't do this. But, Is it possible to put an mmorpg on gba? I'm not looking for Guildwars on the ds.. I know thats going to be a while before we see something like that on a hand held.. but, I am wondering if maybe maplestory could be available on the ds? heck I think it would be cool to see even maybe runescape..

Any ideas on the possibility of seeing those games on ds?

[Subject Line Fairy was here]

#123938 - Lick - Sun Apr 01, 2007 9:03 pm

You speak about GBA and DS, but I assume you mean just the DS? Because the GBA has no networking hardware that would make an MMORPG possible.

For the DS, it is possible. However, it will probably be done by homebrewers, since Nintendo doesn't like anything else but Friendcodes. Think of all the poor kids who would somehow hear/read messages like "fuck! shit! penis!"
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#123952 - Arctic - Mon Apr 02, 2007 12:59 am

I have trouble saying ds since I have had a gba for quite a while and only had a ds for about 2 weeks.

I actually posted this right before reading that maplestory is coming out for the ds. >.< But, its not scheduled till sept.. I want it sooner x.x

#123963 - sgeos - Mon Apr 02, 2007 4:27 am

Arctic wrote:
I actually posted this right before reading that maplestory is coming out for the ds. >.< But, its not scheduled till sept.. I want it sooner x.x

It would take homebrew longer than September. Not enough people hours.

-Brendan

#123977 - Lick - Mon Apr 02, 2007 7:56 am

You really think MapleStory is *real*? It might be a real game, but games like Mario Kart don't even have a LOBBY, so logically I don't expect MapleStory to be MMO.
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#123981 - sgeos - Mon Apr 02, 2007 8:53 am

Lick wrote:
For the DS, it is possible. However, it will probably be done by homebrewers, since Nintendo doesn't like anything else but Friendcodes. Think of all the poor kids who would somehow hear/read messages like "fuck! shit! penis!"

I think they are more afraid of the consequences of creepy people asking things like this:
"How old are you?"
"Where are you?"
"Do you like <something>?"
"Can you meet me at the park on <day:time>?"

-Brendan

#123984 - keldon - Mon Apr 02, 2007 9:36 am

I know I would be concerned if my little sister was at that sort of risk.

#123990 - sgeos - Mon Apr 02, 2007 10:55 am

keldon wrote:
I know I would be concerned if my little sister was at that sort of risk.

Nintendo doesn't want anything to do with those kinds of scenarios.

EDIT: Yet it is possible with picto chat. Not that anyone I know actually uses picto chat.

EDIT: This has been covered. Google "pictochat dangers". The pictochat scenario seems unlikely.

-Brendan

#123997 - HyperHacker - Mon Apr 02, 2007 12:07 pm

Penny Arcade made an amusing reference to that. If this pedophile is driving down the road with Pictochat open and he comes within range of your car and your kid is also using Pictochat*, he could manipulate them. Except with one hand holding the DS and one on the wheel, what the heck is he writing with? (You guessed it. <_<)

*At this point the scenario is already impossible, because who uses Pictochat?
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#124000 - sgeos - Mon Apr 02, 2007 12:12 pm

HyperHacker wrote:
*At this point the scenario is already impossible, because who uses Pictochat?

Exactly. If Pokemon had an exposed chat feature I suppose it would be dangerous.

-Brendan

#124021 - Ant6n - Mon Apr 02, 2007 3:13 pm

Maybe for pokemon it'd be dangerous, as the target group is like ... what, 8?
Creating a game where the target group is older sould be ok, no?

#124067 - tepples - Tue Apr 03, 2007 12:13 am

But how many M-rated games for DS have been published?
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#124068 - Touchstone - Tue Apr 03, 2007 12:27 am

tepples wrote:
But how many M-rated games for DS have been published?

There is always a first.
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#124069 - chuckstudios - Tue Apr 03, 2007 12:42 am

Touchstone wrote:
tepples wrote:
But how many M-rated games for DS have been published?

There is always a first.


There's already been a first. Resident Evil: Deadly Silence.

#124079 - Ant6n - Tue Apr 03, 2007 1:42 am

oh, i meant more like rated 13, but target group of people being older. Do 8-year-olds play alot of world of warcraft? (I mean, I dunno)

#124087 - tepples - Tue Apr 03, 2007 2:20 am

MMORPGs tend to require lots of rewritable storage for updated code and content. That's why Final Fantasy XI needs an old style PlayStation 2 console and a hard drive. DS Game Cards have only 256 KiB of such storage. I'm also not sure whether Nintendo plans to authorize titles that require payment for continued play after the first month.
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-- I think he moved to Tilwick.

#124099 - sgeos - Tue Apr 03, 2007 2:55 am

Ant6n wrote:
oh, i meant more like rated 13, but target group of people being older. Do 8-year-olds play alot of world of warcraft? (I mean, I dunno)

I think it depends on who they are related to. If cool older brother/sister is playing something, sibling wants try it too. Are they and good at it? I don't know.

-Brendan

#124118 - keldon - Tue Apr 03, 2007 7:27 am

Didn't Eternal darkness receive a mature rating?

#129749 - Karatorian - Sat May 26, 2007 1:11 am

I think an MMO on the DS is definetly technically feasable. As for whether Big N would want (or allow) such a thing is another matter.

I could see some homebrewers doing it, but it's a long shot. MMOs combine all the complications of an RPG with the technical difficulties of an online game and add complications of their own. There have been homebrew MMOs for the PC, so it's possible, but not many projects have made it to compleation. Many more have been started than have ever been finished.

It is something I'd like to see, even though I don't own a DS.

#129752 - Miked0801 - Sat May 26, 2007 1:21 am

It is also technically possible on the GBA via the wireless controller, but it's range was so weak (<10M) it would be very limited.

#129754 - tepples - Sat May 26, 2007 3:04 am

Karatorian wrote:
I could see some homebrewers doing it, but it's a long shot. MMOs combine all the complications of an RPG with the technical difficulties of an online game and add complications of their own. There have been homebrew MMOs for the PC, so it's possible, but not many projects have made it to compleation. Many more have been started than have ever been finished.

Would one on the scale of Animal Crossing be doable?
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-- I think he moved to Tilwick.

#129772 - Karatorian - Sat May 26, 2007 2:55 pm

tepples wrote:
Would one on the scale of Animal Crossing be doable?
I'd say yes.

It's not so much a matter of what's doable, but a matter of the time and effort involved. MMOs are the big thing in gaming right now, so a lot of would be developers try to make one, often as their first real game, dispite having no idea how difficult it is. Then they never finish.

I'd say that if you had a team that had the time and dedication, it could be done. Such a complex game requires a lot of time and effort, but if you've got the manpower and/or time, it's not impossible. Having or aquiring some knowledge of network coding would be a requirement also.

I'd wager that a traditional RPG MMO would be doable also. It's simply a large complex project. But groups have made many homebrew programs that are also very complex, such as Linux, Apache, the Gimp, and many others.

If anyone is seriously considering such a project, I'd be interested in helping with the server side code. I've got a project of my own to write an MMORPG (for PCs), but it's been put on hold because of the effort involved. I'd like to work on something of the sort again, preferably with a team, rather than attempting it solo (which is very hard).

In the end, an MMO is simply a MUD with a prettier interface. Almost all MUDs are homebrews. The effort involved is much greater, but it is definetly possible.