#137986 - seoushi - Sat Aug 18, 2007 6:05 am
I've been programming in c/c++ for almost a decade and have made a few pc games and I think my current project would be more suited to a handheld device. I would really like to develop for the ds but I've come to the conclusion that it is quite a bit more painful then the gba. The reason I say this is because the current emulators fail to run for me (dualis, no$gba) however visualboyadvance works great. I do own a ds lite so I could test that way but loading to sd card then booting it up on the hardware seems like it would be time consuming and frustrating.
That being said, I have a few questions.
How do you guys test your code?
Is the ds really that much more powerful then the gba for 2d games?
Can gba games be ported to the ds with minimal effort if I do go the gba route?
Is there some reason that I only get a white screen when I try to run homebrew on an emulator? (specifically I've been trying to get the code from here to run). Some of the examples that come with devkitpro do work however none of them can display a bitmap.
Any input would be great, thanks.
That being said, I have a few questions.
How do you guys test your code?
Is the ds really that much more powerful then the gba for 2d games?
Can gba games be ported to the ds with minimal effort if I do go the gba route?
Is there some reason that I only get a white screen when I try to run homebrew on an emulator? (specifically I've been trying to get the code from here to run). Some of the examples that come with devkitpro do work however none of them can display a bitmap.
Any input would be great, thanks.