#138379 - Kiz - Thu Aug 23, 2007 12:51 pm
Hey guys,
Given that Quake (which uses OpenGL) has been ported to the DS, I know that it can at least do *some* OpenGL stuff. Where does it stop though? What version of OpenGL has the homebrew scene managed to get working on it? Are there any specific limitations (certain functions that just don't work, outside of being restricted by versions)?
I'm assuming that any form of pixel shading is just not gonna happen.
I'm doing my second semester of OpenGL (using GLUT/SDL for windowing) at the moment, and am quite familiar with C, so I'm just curious as to how feasible it'd be to port over some of my work to the DS. I've tried searching these forums and googling, but can't find a really solid source of information about OpenGL on the DS, though perhaps I'm just looking for the wrong thing.
Any help or links to good resources would be greatly appreciated.
Given that Quake (which uses OpenGL) has been ported to the DS, I know that it can at least do *some* OpenGL stuff. Where does it stop though? What version of OpenGL has the homebrew scene managed to get working on it? Are there any specific limitations (certain functions that just don't work, outside of being restricted by versions)?
I'm assuming that any form of pixel shading is just not gonna happen.
I'm doing my second semester of OpenGL (using GLUT/SDL for windowing) at the moment, and am quite familiar with C, so I'm just curious as to how feasible it'd be to port over some of my work to the DS. I've tried searching these forums and googling, but can't find a really solid source of information about OpenGL on the DS, though perhaps I'm just looking for the wrong thing.
Any help or links to good resources would be greatly appreciated.