gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Beginners > Few questions

#151984 - Clow - Fri Mar 07, 2008 8:59 pm

im not sure if this is the right place but here are the questions

you need C++ right?
if so can someonw give me some tutorial or somehting about it
and what would i need to make homebrew i already own these things

a DS (flashed)
a flashcard
devkit

so do i need more and what is a good place to strat learning

#151990 - gauauu - Fri Mar 07, 2008 10:19 pm

Read the FAQ (which is more about GBA programming, but still will be useful), then buy a good C or C++ book. (or look for good tutorials online...I believe there's one listed in the FAQ).

C and C++ are full programming languages, something beyond what we can explain well here.

#152047 - sgeos - Sat Mar 08, 2008 11:41 pm

Clow wrote:
you need C++ right?

Depends on what you want to do. Some people use C++, some use C, some use ASM, some use BASIC. Naturally, these people tend to have different goals.

As for tutorials, google is your friend.

-Brendan

#152389 - Clow - Fri Mar 14, 2008 8:50 pm

would C# be good enough cause im learning that to code a server and it would be great if i could use C#
_________________
Ique DS lite
Flashed (flashmeV8)
M3 DS Simply
EZ-Flash 3 in 1

#152392 - Kyoufu Kawa - Fri Mar 14, 2008 9:33 pm

You can't use C# for video system homebrew.

#152403 - tepples - Sat Mar 15, 2008 1:44 am

What is "video system"? If you mean "game console", you might have forgotten Xbox 360 ($350) with XNA Creators Club ($495 for five years).
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#152425 - gauauu - Sat Mar 15, 2008 8:03 pm

Clow wrote:
would C# be good enough cause im learning that to code a server and it would be great if i could use C#


Don't get bogged down in the "video system" discussion...simple answer is that you can't use C# for gba or ds. C, C++, and ASM are the main choices.

There are at least partial implementations of basic, pascal, and maybe a few other languages, but there will be significantly less support for them, so most of us would not recommend those routes without a very specific reason.