#153012 - Mazdaplz - Mon Mar 24, 2008 5:41 am
hello, i am new to the forums and programming for the GBA
the very first language i learned was pascal, eleven years ago!
about nine years ago or close to that, i managed to make a pacman clone and small platform demo on the original monochrome gameboy, i wrote them both in C.
then i stopped programming altogether! i decided to go to the opposite end of the gamedeveloper scene and after many many years i mastered 3dstudiomax (at least on modelling, not animation) and photoshop.
about last year i saw my nephew learning programming with what i can only assume is some sort of visual basic called "game maker 6" which i learned as in sort of goofing around; and actually tought me some interesting programming concepts. for example i wrote a simple finite state machine.
so back to the point. i've read the beginner's doc off this site and i decided im going to use C, because my brain can't handle another change of languages; i am not aware of the shortcomings of C as opposed to C++ but i don't really care; to me it's not broke and no need to fix it.
also i decided im going to use wordpad for a while, at least while my program is still small.
reading through the beginners guide there were a bunch of tutorial or examples, with readable source with links that are broken; namely:
Hello World! (by Flavor) - This is a simple little Hello World/Splash Screen demo with step
------------------------ by step instructions on how to code it.
http://www.agbdev.net/gbadev/files/GBA_Splash01.zip
Basic Tests (by Mic) - These draw some triangles to the screen. Very simple, but then
-------------------- again, it's always good to start out easy.
http://www.agbdev.net/gbadev/files/gbal1.zip
Key Demo (by Nokturn) - A nice simple demo that shows how to take input.
--------------------- http://www.agbdev.net/gbadev/demos/Nok_Keysupd.zip
Sprite Demo (by Warder1) - Draw a sprite to the screen...
------------------------ http://www.agbdev.net/gbadev/files/sprite.zip
Chrono Trigger Demo (by Warder1) - Draw a background and a sprite which can be moved around
-------------------------------- the screen. Magus is cool. :)
http://www.agbdev.net/gbadev/files/chrono_source.zip.
//////////////////////////////////////////////////////////////////
i could certainly use a hello world example with source written in C
and something in the likes of that chrono trigger demo (you know, background + sprite that moves) what i am aiming for is an exploration (metroidvania type) game and to relearn C.
EDIT: also a platform example would be IDEAL, or something that shows the most common way to make 'gravity'
the very first language i learned was pascal, eleven years ago!
about nine years ago or close to that, i managed to make a pacman clone and small platform demo on the original monochrome gameboy, i wrote them both in C.
then i stopped programming altogether! i decided to go to the opposite end of the gamedeveloper scene and after many many years i mastered 3dstudiomax (at least on modelling, not animation) and photoshop.
about last year i saw my nephew learning programming with what i can only assume is some sort of visual basic called "game maker 6" which i learned as in sort of goofing around; and actually tought me some interesting programming concepts. for example i wrote a simple finite state machine.
so back to the point. i've read the beginner's doc off this site and i decided im going to use C, because my brain can't handle another change of languages; i am not aware of the shortcomings of C as opposed to C++ but i don't really care; to me it's not broke and no need to fix it.
also i decided im going to use wordpad for a while, at least while my program is still small.
reading through the beginners guide there were a bunch of tutorial or examples, with readable source with links that are broken; namely:
Hello World! (by Flavor) - This is a simple little Hello World/Splash Screen demo with step
------------------------ by step instructions on how to code it.
http://www.agbdev.net/gbadev/files/GBA_Splash01.zip
Basic Tests (by Mic) - These draw some triangles to the screen. Very simple, but then
-------------------- again, it's always good to start out easy.
http://www.agbdev.net/gbadev/files/gbal1.zip
Key Demo (by Nokturn) - A nice simple demo that shows how to take input.
--------------------- http://www.agbdev.net/gbadev/demos/Nok_Keysupd.zip
Sprite Demo (by Warder1) - Draw a sprite to the screen...
------------------------ http://www.agbdev.net/gbadev/files/sprite.zip
Chrono Trigger Demo (by Warder1) - Draw a background and a sprite which can be moved around
-------------------------------- the screen. Magus is cool. :)
http://www.agbdev.net/gbadev/files/chrono_source.zip.
//////////////////////////////////////////////////////////////////
i could certainly use a hello world example with source written in C
and something in the likes of that chrono trigger demo (you know, background + sprite that moves) what i am aiming for is an exploration (metroidvania type) game and to relearn C.
EDIT: also a platform example would be IDEAL, or something that shows the most common way to make 'gravity'