#8207 - jonathan_ingram - Fri Jul 04, 2003 1:28 pm
Hello all,
I'm currently working on a piece of GBA work in C that will go towards some form of 3D work (ie: a basic engine demo'd with a walkthrough). Until this point i've been familiarising with all of the 2D graphical operations (sprite operations etc)....but this can only go so far.
Please can someone point me in the right direction into what needs looking at initially, ie:
-Basic Camera projections based on scene images
-Implementing some form of raytracing/casting algorithm
-Fudging the impression of 3D through the use of Sprites and Mode7
Your help appreciated, cheers.
I'm currently working on a piece of GBA work in C that will go towards some form of 3D work (ie: a basic engine demo'd with a walkthrough). Until this point i've been familiarising with all of the 2D graphical operations (sprite operations etc)....but this can only go so far.
Please can someone point me in the right direction into what needs looking at initially, ie:
-Basic Camera projections based on scene images
-Implementing some form of raytracing/casting algorithm
-Fudging the impression of 3D through the use of Sprites and Mode7
Your help appreciated, cheers.