#165375 - genecyst - Thu Dec 18, 2008 2:07 pm
hi,
i'm doing a demo that show up a maximum of 90 - 16x16 sprites that went scaled down ('till 0 and their deactivation) when hit by another sprite. when i test it on visual boy advance or boycott advance it all works properly but when i put it on real hardware it show almost all correctly but i see a white rectangle over the 9 sprites i have on the top of the screen.
they all moves toward together in matrix large 9sprites x 9sprites.
i really don't know where i can find the problem...
have you got some ideas?
thanks a lot.
this is the screen:
[img]http://farm4.static.flickr.com/3018/3099596441_6dc765bdd3.jpg?v=0[/img]
on real hardware, top row became a white rectangle until it scrolls down. [/img]
i'm doing a demo that show up a maximum of 90 - 16x16 sprites that went scaled down ('till 0 and their deactivation) when hit by another sprite. when i test it on visual boy advance or boycott advance it all works properly but when i put it on real hardware it show almost all correctly but i see a white rectangle over the 9 sprites i have on the top of the screen.
they all moves toward together in matrix large 9sprites x 9sprites.
i really don't know where i can find the problem...
have you got some ideas?
thanks a lot.
this is the screen:
[img]http://farm4.static.flickr.com/3018/3099596441_6dc765bdd3.jpg?v=0[/img]
on real hardware, top row became a white rectangle until it scrolls down. [/img]