#8455 - yaustar - Fri Jul 11, 2003 1:35 am
How would I display a rectanglar sprite, let's say 8 wide by 16 high.
I think it is done by going from this
to
or
however, do I need to store the sprite data in a different or set way?[/code]
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I think it is done by going from this
| Code: |
|
sprites[move.sprite_no].attribute0 = COLOR_256 | SQUARE | move.y; |
to
| Code: |
|
sprites[move.sprite_no].attribute0 = COLOR_256 | TALL | move.y; |
or
| Code: |
|
sprites[move.sprite_no].attribute0 = COLOR_256 | WIDE | move.y; |
however, do I need to store the sprite data in a different or set way?[/code]
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