#172544 - Kensai - Thu Feb 11, 2010 8:25 pm
I'm using Mode 4 and my game is faster or slower depending on the number of objects/images that have to be drawn. And because this number of objects/images diverges heavily, I'd like to synchronize the display somehow. Perhaps there is an internal clock that could be used?
Code: |
My idea: if(t%C==0) {Draw all objects} else {nop} ↓ t=0 t=C t=2C t=3C t=4C |----------|----------|----------|----------|----------> t dddddwwwww dddddddddw dwwwwwwwww wwwwwwwwww dddddddwww d = draw objects w = wait / no operation |