#172996 - Maximum Potion - Mon Mar 15, 2010 4:42 am
I'm looking into making a side scroller for the gba, and I have a few questions.
Are C / C++ based gba roms able to run at full speed on the actual hardware, or should I stick with asm?
Furthermore, which of the 3 languages works best as a developer, and which compiler is reccomended?
Regarding the data (tiles, maps and music), which utilities are suggested for these? There are a lot of tools on this site, and it's hard to tell which ones work best.
Thank you for your time.
Are C / C++ based gba roms able to run at full speed on the actual hardware, or should I stick with asm?
Furthermore, which of the 3 languages works best as a developer, and which compiler is reccomended?
Regarding the data (tiles, maps and music), which utilities are suggested for these? There are a lot of tools on this site, and it's hard to tell which ones work best.
Thank you for your time.